Quake 4 is a direct sequel to Quake II, and was one of the first launch games on the Xbox 360 Console. The game was also released on PC on October 18th 2005. The two game versions were quite different in performance. The Xbox 360 version was criticized for its shaky framerate, muddy textures, and some difficulty running the game's key events, while the PC version on a properly equipped machine did not suffer from these flaws and several of the games issues were also patched on the PC version whereas no patches were developed or released for the 360 release. The game is also known for its long and frequent loading times. The PC version had a DVD Collector's Edition containing a second disc with making of videos and a copy of Quake II and its expansions. The initial release of the Xbox 360 version contained a second disc containing the same videos, as well as an Xbox 360 port of Quake II with nine zero-point achievements.
The story of Quake 4 starts off shortly after the ending of Quake II's main campaign, with the second wave of Human invaders moving in on the planet Stroggos after the death of the Makron. It starts out with Corporal Matthew Kane and his fellow marines of Rhino Squad, heading towards Stroggos while in a drop ship. However, partway through the flight, the ship is shot down by an anti-air gun. This shot sends Kane hurtling towards Stroggos, and crashing moments later. Kane awakens to find that he has crashed in the middle of a battle between the Strogg, the alien race that inhabits Stroggos, and separate Marine squads. Kane discovers that his squad is missing, so he ventures off to find help. After finding and helping a smaller squad, Kane reunites with his team and continues his mission, to take advantage of the dead Makron and take the capital of Stroggos. Featuring the trademark corridor-crawling action made famous in previous iterations of the series, Quake 4 boasts a variety of weaponry and set pieces that move the story forward.
At the beginning of Act 2, Cpl. Kane is defeated by the new Makron and becomes a prisoner of the Strogg. He is then subjected to the horrific process by which Human captives are transformed into mindless drone soldiers. However, Rhino Squad coincidentally fights their way through the Medical Facility and interrupts the process just before Kane is subjected to the final step in the procedure, which would overwrite his mind with the hivemind of the Strogg and turn him into a true puppet of the Strogg. Without this final step, Kane gains the benefits of having his body upgraded with armour plating and cybernetic enhancements, while still keeping his free will and being able to fight on behalf of the Human race. The transformation increases his movement speed and his max health and armor by 25. In addition, he is now also able to read and understand the Strogg's language and use their health stations.
His ability to use Strogg technology plays an important rule throughout the remainder of the campaign. For example, towards the end of Act 2 Kane has to pass through Strogg laser defense grids that are lethal to normal humans. In the end, this advantage is used by the Humans to have Kane infiltrate the Nexus Tower, the building that contains the Strogg's telepathic hivemind, and destroy the Nexus Core, sending the Strogg into disarray and giving the Humans a massive advantage in the invasion of Stroggos. As an added bonus, the Nexus Core was being guarded by the Makron, allowing Kane a chance to get revenge by killing the new leader of the Strogg, just as Bitterman defeated the original Makron.
After the successful destruction of the Nexus Core, Kane is congratulated by his squadmates, but is told by a general that he is being given a new mission by central command, at which point the distant laughter of the Makron is heard...
|The starting weapon in the game, the Blaster automatically recharges so no reloading is required. Holding down the fire button produces a more powerful charge shot. It also features a mounted flashlight and has unlimited ammo.|
|This assault rifle features fully automatic fire and a mounted flashlight. When using its scope to zoom-in, the weapon switches to semi-automatic fire. This inflicts more damage over a longer range. A magazine extension is unlocked for the machine gun during the game.|
|One of the best weapons in the game for close-quarters combat. During the game, it will upgrade from an 8 shell clip-size, to a magazine loaded 10 clip.|
|The shells the grenade launcher fires will detonate after a few seconds. However, they will also detonate on an enemy on impact.|
|This is one of the most devastating rapid-fire weapons in the game. After a few clip extension upgrades, the nailgun is upgraded with a lock-on scope.|
|The hyperblaster is a rapid-fire weapon. When upgraded, rounds will bounce off walls.|
|The rocket launcher is one of the most powerful weapons in the game. It fires one rocket at a time before automatically reloading. When upgraded, it can fire three rockets in succession without reloading. The upgraded version also allows the player to guide the rockets by moving the targeting reticule.|
|The sniper rifle of the game, the Railgun deals high damage at a long range, even though it has a small clip size. Its upgraded version allows the beam to pierce through multiple enemies.|
|The Lighting Gun fires a steady stream of lightning and requires no reloading. The upgraded version damages enemies adjacent to the beam.|
|The dark matter gun is the most powerful weapon in the game. It fires a vortex that inflicts heavy damage on everything it touches. This weapon is very useful when combating large groups of enemies.|
Air Defense Bunker
- Air Defense Trenches
- Hangar Perimeter
- Interior Hangar
- MCC Landing Site
- Perimeter Defense Station
- Aqueducts Annex
- Nexus Hub Tunnels
- Nexus Hub
Strogg Medical Facilities
- Construction Zone
- Dispersal Facilities
- Recomposition Center
- Putrification Center
- Waste Processing Facility
Operation: Last Hope
- Data Storage Terminal
- Data Storage Security
- Data Storage Terminal (Revisited)
- Tram Hub Station
- Tram Rail
- Data Processing Terminal
- Data Processing Security
- Data Processing Terminal (Revisited)
- Data Networking Terminal
- Data Networking Security
- The Nexus
Minimum System Requirements
- Intel Pentium 4 2.0Ghz or AMD Athlon XP 2000 processor or higher
- 512MB RAM
- English version of Microsoft Windows 2000/XP
- 100% DirectX 9.0c compatible 64MB 3D Hardware Accelerator video card required*
- 8X Speed CD-ROM drive and latest drivers
- 2.8GB of uncompressed free hard disk space (plus 400MB for Windows swap file).
- 100% DirectX 9.0c compatible 16-bit sound card and latest drivers
- 100% Windows 2000/XP compatible mouse, keyboard and latest drivers
- DirectX 9.0c (included)
Notice: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.
Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP) play supported Internet play requires broadband connection and latest drivers LAN play requires network interface card and latest drivers.
Important Note: *Some 3D accelerator cards with the chipsets listed here may not be compatible with the 3D accelerator features utilized by QUAKE 4. Please refer to your hardware manufacturer for 100% DirectX 9.0c compatibility. This product does not support Microsoft Windows 95/98/ME or NT.
- ATI Radeon 9700
- ATI Radeon 9800
- ATI Radeon X300 series
- ATI Radeon X550 series
- ATI Radeon X600 series
- ATI Radeon X700 series
- ATI Radeon X800 series
- ATI Radeon X850 series
- Nvidia GeForce 3/Ti series
- Nvidia GeForce 4/Ti series
- Nvidia GeForce FX series
- Nvidia GeForce 6 Series
- Nvidia GeForce 7 series
Xbox 360 Game Installation
Quake 4 requires 5.9GB of space to install on an Xbox 360 HDD.