Plasma Sword: Nightmare of Bilstein

The conflict between the Star Gladiators and the Fourth Empire continues in this sequel to Capcom's sci-fi 3D fighting game.

Overview

No Caption Provided

Plasma Sword: Nightmare of Bilstein (known in Japan as Star Gladiator 2: Nightmare of Bilstein) is a 3D sci-fi weapon-based fighting game developed and released by Capcom for arcades (running the PS1-based Sony ZN-2 hardware) on April 1999.

The sequel to Star Gladiator Episode I: Final Crusade, Plasma Sword doubles the original game's roster while revamping some of the gameplay mechanics (such as adding a new super meter system, known as the Plasma Gauge, and removing the dedicated Plasma Combo system).

Taking place one year after the initial defeat of the Fourth Empire at the hands of the Star Gladiators, the story brings a new conflict to Planet Zeta, where it's believed that the Fourth Empire is being rebuilt by a revived Bilstein.

Despite running on hardware based on the Sony PlayStation, the game was instead ported to the Sega Dreamcast in 1999 (December 9 in Japan) and 2000 (March 31 in North America, August 25 in Europe).

Gameplay

The game uses four buttons, vertical strike,horizontal strike,side-step,kick, and other technique can be use by performing combination of those four buttons.

  • Plasma Revenge: Plasma Revenge is similar to the Alpha counter from Street Fighter Alpha 2. With use of the special meter, the player can perform the Plasma Revenge. It's were the player can unleash a dome around his or her character and when the player's opponent attacks the dome, the player's character will parry the attack and strike.
  • Plasma Reflect: Plasma Reflect is like the Plasma Revenge but with a different result. The player's character can unleash a dome around the character and when the opponent strikes, the opponent gets stun for a moment leaving him open for attack.
  • Pursuit Attack: While the player's opponent is falling, the player can attack his or her opponent up in the air. It's perform by pressing up and one of the attack buttons at the same time.
  • Plasma Strike: In other words, Super Combo, it's perform by a quarter circle from the joystick or D-pad and pressing both attacks buttons simultaneously.
  • Safe Fall: It's a recovery fall done if the player character is knock out in the air. It's perform by pressing any button.
  • The Plasma Field.
    The Plasma Field.
    Plasma Field: One of the most noticeable features of the game. The Plasma Field is performed by pressing two attack button simultaneously; the player's character can unleash out a huge dome and when the opponent gets caught, both the player's character & the opponent get sent into the Plasma Field. In the Plasma Field, the character who activated it granted an enhanced version of their weapon for a limited time .

Characters

All of the playable characters from the previous game, with the exception of Rimgal and Kappah, return as playable characters from the start, along with 14 new characters (10 of them nearly identical in playstyle to the returning characters, and 2 of them being unlockable), bringing the total to 24.

Unlike the previous game, each character has their own final boss and true boss (which can only be reached by earning enough Battle Ability points)

New Characters

  • Rain
  • Byakko
  • Black Hayato (plays like Hayato)
  • Ele (plays like June)
  • Prince (plays like Saturn)
  • Gantetsu (plays like Gamof)
  • Claire (plays like Gerelt)
  • Omega (plays like Vector)
  • Eagle (plays like Zelkin)
  • Luca (plays like Gore)
  • Shaker (plays like Blood)
  • Ghost Bilstein (plays like Bilstein)
  • Kaede (hidden opponent, can be unlocked)
  • Rai-on (hidden opponent, can be unlocked)

Returning Characters