Mortal Kombat is a 2D fighting game developed and released by Midway in 1992 for arcades. After initial popularity, it was ported to most fourth-generation consoles (in a special event known as "Mortal Monday").
The game was controversial due to the combination of excessive gore and violence (including post-battle execution moves known as Fatalities) and fully-digitized character graphics, two concepts that were introduced to the fighting game genre by Mortal Kombat. Originally designed as a video game starring Jean-Claude Van Damme (whose likeness can be seen in the character Johnny Cage), the game introduced a monstrous franchise that spawned a multitude of sequels, a series of comic books, music CDs, a live tour, two television shows, and two major motion pictures (Mortal Kombat and Mortal Kombat Annihilation).
The game revolves around the brutal Mortal Kombat tournament held in a hidden island ruled by the evil sorceror Shang Tsung (whose half-dragon, half-human bodyguard, Goro, remains the undefeated champion of the tournament). Each of the seven playable characters enter the tournament for different reasons (some for revenge, while others for glory). The main protagonist is Liu Kang, a Shaolin Monk of the White Lotus society who wants to bring honor back to the Mortal Kombat tournament. The main storyline was expanded through comics and sequels, involving the evil forces of Outworld, who use the tournament in order to take over Earth (known as Earthrealm).
Mortal Kombat plays like a traditional 2D fighting game. The 5-button layout was laid out in an "X" pattern and featured High Punch and Low Punch on the left, High Kick and Low Kick on the right, and a dedicated Block button (a first for 2D fighting games) in the middle. Depending on the distance and joystick position, players can perform uppercuts, roundhouse kicks, backhand punches, and leg sweeps. The game introduced special moves that do not require circular joystick movement or holding the joystick in a certain direction. Scorpion's trademark Spear Throw for instance is performed by tapping away from the opponent on the joystick twice, then pressing the low punch button. The game also introduced special moves that do not require any button presses, such as Raiden's Flying Torpedo, performed by tapping away from the opponent on the joystick twice, then tapping towards the opponent on the joystick once.
This is the only fighting game in the franchise to include a scoring system (using points) for its high score table. Players earn points by damaging other players, winning a round, and winning the Test Your Might mini-game. The amount of points for winning the round is based on time, amount of damage taken (taking no damage in a round results in a Flawless Victory bonus, while taking no damage in the second round results in a Double Flawless bonus of 500,000 points), and whether or not the player performs a Fatality (which earns the player 100,000 points).
One key feature of the fighting game genre made possible (and famous) by Mortal Kombat is the Fatality, which serves as a glorified finishing move that can only be performed upon a losing player at the end of the final round. Fatalities are special button and joystick combinations that are time-restricted. Failing to perform one usually results in the opponent falling unceremoniously to the ground, with the only penalty being a loss of the Fatality bonus. Goro, Shang Tsung, and Reptile do not perform Fatalities, and likewise players can not perform a Fatality on Goro or Shang Tsung. Other than The Pit Stage Fatality, performing a Fatality earns the player 100,000 points. In some home versions, Fatalities are referred to as "Finishing Moves".
Simply performing an uppercut (or performing Liu Kang's Fatality) on The Pit will knock the opponent over the side of the bridge, who will then be impaled through the spikes below. This is not available in the Sega Genesis (without the Blood Code activated), Game Boy, Sega Game Gear, or Sega Master System versions.
Test Your Might
Every three matches against the CPU opponent or every five matches against human opponents brings the player(s) to a mini-game called "Test Your Might", which requires each player to repeatedly tap certain buttons to build up a yellow bar (which quickly decreases). Once the bar reaches a certain point, the player presses another button to attempt to chop the object placed in front of them. The required point of breakage and points awarded for a successful chop is increased for each level. (100,000 points for Wood, 200,000 points for Stone, 500,000 points for Steel, 750,000 points for Ruby, and 1,000,000 points for Diamond)
The game includes seven playable characters and two bosses. After choosing a character, the player progresses through the game by defeating all seven combatants (including a mirror match), then progress through three "endurance matches" (in which players must defeat two opponents consecutively to win a round), and then battle the two bosses: Goro and Shang Tsung.
Introduced in later versions of the arcade (and the home console ports) is the unplayable Reptile, the third ninja palette swap with moves of both Scorpion and Sub-Zero. He randomly appears before matches to provide clues on how to reach him. If the player can decipher these hints, they will know that Reptile can be fought by performing a Fatality on The Pit stage without taking damage or blocking in the final round, and even then he will only show himself if a shadow appears over the moon in the background at some point during the match. Defeating him earns the player 10,000,000 points.
(not available in the Game Boy version)
Actor: Daniel Pesina
(not available in the Game Gear and Sega Master System versions)
Actor: Richard Divizio
(known as Rayden in the SNES, Game Boy, Game Gear, Sega Master System, and PC versions)
Actor: Carlos Pesina
|Ho Sung Pak|
(sub-boss, only playable in the Game Boy version with a cheat code)
(final boss, unplayable)
Actor: Ho Sung Pak
(secret opponent, unplayable, not available in the Game Boy, Game Gear, Sega Master System, and early Arcade versions)
Actor: Daniel Pesina
There are six playable stages (seven if the bottom of The Pit for the battle against Reptile is included), which are built into a simple, looping rotation. However, Goro's Lair is always the stage for Endurance 3, Goro, and Shang Tsung matches. The Pit is the only stage that includes a Stage Fatality, which is performed by a simple uppercut.
Versions and Ports
The original arcade release of Mortal Kombat went through five revisions on two arcade boards (the Midway Y-Unit and then the Midway T-Unit). Some additions to the versions include the ability for players to play a mirror match, advertisements for promotional material, more blood, increased opponent AI, and the addition of Reptile.
Almost a year later, Mortal Kombat was ported to various consoles (mainly Nintendo and Sega consoles), published by Acclaim. To hype the game's original release on home and handheld consoles, Acclaim launched a marketing blitz that labeled the game's September 13, 1993 release as "Mortal Monday", featuring the iconic Mortal Kombat theme song, known as Techno Syndrome (Mortal Kombat), in advertisements and promotional material.
The original arcade release was later bundled with the special edition of Mortal Kombat: Deception for the Xbox and PlayStation 2 and was part of Midway Arcade Treasures: Extended Play for the PlayStation Portable, Midway Arcade Treasures Deluxe Edition for the PC, and Mortal Kombat Arcade Kollection for the Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via PlayStation Network), and PC (via Steam).
Super Nintendo Entertainment System
The SNES version of Mortal Kombat was developed by Sculptured and published by Acclaim on "Mortal Monday". This version was infamous as it did not contain any violence or gore (not even as a secret cheat code), due to the fact that Nintendo preferred family-friendly games for its consoles. The blood was replaced by a mist-like sweat and most Fatalities (known as Finishing Moves) were heavily censored. Anything involving decapitations or organ removal was significantly altered, although Scorpion, Sonya, and Liu Kang did not have any of their finishers censored.
Despite the censorship, the game featured better graphics, sound, and music than most of the other console ports. Details such as the character size relative to the screen, the placement of their names within the life bars, and the composition and usage of the score were faithful to the arcade (even though the instrumentation from the SNES audio chip could not be as crisp as provided through the arcade version's sound chips).
However, the gameplay was hampered significantly. Control felt relatively stiff, and it was very difficult to pull off basic combos (such as Liu Kang's jump kick into Flying Kick). In some cases, it felt like there was a slight but noticeable lag between a D-pad press and the resulting move on the screen. If you tapped the d-pad too quickly, it was possible to actually attempt multiple inputs without ever seeing a response on the screen (but it also made it possible to do Scorpion's fatality--up, up--without having to hold Block).
The Sega Genesis version of Mortal Kombat was developed by Probe and published by Acclaim on "Mortal Monday". It also featured censorship of violence and gore (with Fatalities even more censored than the SNES version). However, the game had a famous Blood Code (ABACABB, a nod to the album Abacab by the band Genesis) that, when entered at the right time, would disable all censorship.
Despite being the more popular version due to the addition of the Blood Code, the game featured weak graphics and sound, including missing animations (such as Sub-Zero's idle and walking animations, which now mirror Scorpion's) and heavily modified music.
Musically, there are stage-specific songs that are used in the wrong stages (and this seems to be something that occurs in most versions ported by Probe, including the PC version). For instance, in the "Palace Gates" stage, which is second in the stage rotation, the music that plays is nothing like what is heard in the original or SNES versions, but in fact sounds like a remixed version of the Continue Screen music. The "Palace" stage music does exist in this version, but is instead used in the "Warrior Shrine" stage (the next stage over).
Curiously, not only is "The Pit" stage music completely wrong, it is also the same track that Probe used for the "Palace Gates" stage in the PC floppy disk port.
In addition, this version is missing the ominous chime when a Fatality is performed successfully; instead, the stage music continues to play until the animation is over. (The voiceover for "____ Wins" and "Fatality" is also missing.)
The Game Boy version of Mortal Kombat was developed by Probe and published by Acclaim on "Mortal Monday". Due to technical issues, this version of the game is considered the worst due to poor controls and timing issues. The game also lacked Johnny Cage and Reptile, and was censored to contain no blood or gore. Furthermore, the Fatalities for Sub-Zero (a sliding punch), Kano (a sliding kick), and Raiden (turning into an electric bolt that shocks the victim) come nowhere near close to resembling the original fatalities. This is in contrast with the other Nintendo platform port, the SNES version, whose concepts and animations were at least similar to the original (with the exception of Johnny Cage). However, this is the only version where Goro is made playable through a cheat code.
Sega Game Gear
The Sega Game Gear version of Mortal Kombat was developed by Probe and published by Acclaim on "Mortal Monday". It resembles much like an improved Game Boy version, featuring faster gameplay, color, and tighter controls. Like the Sega Genesis version, the game was censored until the player enters a hidden Blood Code. Kano and Reptile were absent from the game.
Sega Master System
Released exclusively in Europe, the Sega Master System version of Mortal Kombat was developed by Probe and published by Acclaim in 1993. The game is the same as the Sega Game Gear version, only with more screen visibility.
The Sega CD version of Mortal Kombat was developed by Probe and published by Acclaim in mid-1994, featuring an improved Sega Genesis version (with no censorship and better graphics, music and sound). The game also features video from the "Mortal Monday" advertisements and some tracks from the music CD as bonus content. However, due to the nature of CD-based games, the game suffered from load times (even during endurance matches and the Shang Tsung match). The manual for the Sega CD version also included tidbits from the comic book series.
As with other Probe ports, this version suffers from musical oddities. Though the music is directly sourced from the Arcade version, here again we see that the wrong background music is used for the game's various stages. For instance, in the Courtyard (first up in the rotation), the music for The Pit is played. In the Palace Gates, the music used during the fight against Goro plays. Both the Warrior's Shrine and Goro's Lair use the music that is originally found in the Courtyard. The only backgrounds that use the correct music from the Arcade (and SNES) version are the Throne Room and The Pit. It seems that the original music used during normal fights in Goro's Lair and the Warrior's Shrine is completely omitted.
The PC version of Mortal Kombat was developed by Midway and Probe, and published by Acclaim in mid-1994 and is considered the most faithful port in terms of graphics and gameplay. For the floppy disk version, the synthesized music and sounds via Sound Blaster cards were less than ideal; it suffered from melodic inconsistencies similar in nature to the Genesis version. The CD version, however, featured authentic music and sounds and is considered the best home version for its time.
The Amiga version of Mortal Kombat was developed by Probe and published by Virgin in 1994. The game plays similar to the Sega Genesis version, complete with censorship that can be bypassed with the Blood Code. Due to the limited controls on the Amiga, all moves can be performed with the joystick and one punch button. (Though a second button can be used as a kick button) The game suffered from loading times and a sub-par arranged soundtrack.
Plug It In & Play TV Games
In 2004, JAKKS Pacific released Mortal Kombat as part of their Plug It In & Play TV Games lineup. The port, developed by Digital Eclipse, is a slightly watered-down version of the Arcade version, including cheap MIDI music and lack of scrolling backgrounds and flashing text. The joypad itself resembled a modified Sega Genesis controller with the classic Mortal Kombat 5-button layout. The only way to play two player battles was to connect another copy of the joypad to the first joypad.