Banjo-Kazooie: Nuts & Bolts is a vehicle-based platformer for the Xbox 360. Nuts & Bolts is the fifth game in the franchise, and is the series first console release since 2000. The game was developed by Rare's "Banjo" team, which had reassembled shortly before the completion of Viva Piñata in 2006. Several of the original staff have returned to work on the revival, including designer Gregg Mayles, art director Steve Mayles, and composer Grant Kirkhope (the game is also credited as the last official game soundtrack Grant Kirkhope composed for Rare before moving on to THQ's Big Huge Games).
Nuts & Bolts, released on November 11, 2008 for the budget price of US $39.99 and AU$69.95, marks the first time the Banjo-Kazooie franchise has seen an appearance on a non-Nintendo platform (not including two games based on "Grunty's Revenge" released on mobile phones). A demo of the game is available on the Xbox Live Marketplace. After a one-gigabyte download, players can try out the game's vehicle customization and several of the worlds available in the retail product. A special pre-order bonus allowed players to download the Xbox Live Arcade version of the original Banjo-Kazooie for the Nintendo 64. However, due to a shortage of the codes many consumers who made pre-orders of the game were not given the codes (although a few specific retailers did in-fact order codes for consumers to come-in and pick-up prior to release).
Users with standard definition televisions were frustrated at the size of in game text, which appeared too small to read comfortably on an SDTV screen. Rare addressed these problems with a patch on December 20, 2008, which removed the old dialog boxes and replaced them with new, easier to read versions, reminiscent of the Banjo-Kazooie and Banjo-Tooie dialogue boxes. In addition to the easier to read text patch, users are able to make dialog text larger via the title menu.
On January 5, 2010, Banjo-Kazooie: Nuts & Bolts became available on the Xbox 360's Games on Demand service. It costs $14.99 or 1200 Microsoft Points. Nuts & Bolts requires 5.6 GB of space to install on an Xbox 360 HDD.
In 2015 the game was included in the Rare Replay retrospective compilation as part of the Xbox One Backwards Compatibility program. The Xbox One version wasn't without its problems though as areas with extended draw distances which managed a constant 30fps on the original Xbox 360 release drop to 20fps in the Xbox One version.
Nuts & Bolts takes place eight years after Banjo-Tooie. In a dilapidated Spiral Mountain, Banjo and Kazooie have grown fat and lazy due to an excess of video games and pizza in the absence of the previous games' villain, the witch Gruntilda. Despite being bested three times by Banjo and Kazooie, Gruntilda's own memory of events tells quite a different story, which causes mysterious deity Lord Of Games (L.O.G.) to arrive in Spiral Mountain, where he proceeds to transport the heroes and villain to his own domain, Showdown Town. L.O.G. then forces a final confrontation between the heroes and Gruntilda, putting the deed to Spiral Mountain up as the winner's prize, and the loser being forced to work in L.O.G.'s game factory until the end of time.
Nuts & Bolts adheres to a similar setup as previous games in the series, despite the addition of vehicles.
Much of the game takes place in the hub world, equivalent to Gruntilda's Lair and the Isle o' Hags in previous titles. Each of the five levels are opened by connecting their game globe to their respective plinth in the town, which then opens a series of doors based on how many jiggies the player has collected at that point. Each door opened provides a different entrance into the same level, similar to the episodic nature of Super Mario 64.
Exploration of the town is limited to the abilities Banjo, or Banjo's vehicle, as seen in the previous game's hub worlds.
While past Banjo-Kazooie games have been traditional 3D platformers, Nuts & Bolts, through the use of the game's vehicle creation mode, has been designed to allow the player a higher degree of choice when attempting to complete the game's various tasks. On top of the previous collectible items such as jiggies and notes, the game's worlds contain a host of vehicle parts available for use in the construction of the vehicles, culminating in a totaling over 1,000 parts. Over the course of the game, the player will be tasked with various challenges that can be solved in a variety of ways, depending on what vehicle the player chooses to create. Upon completion of challenges the player is awarded a ranking that relates to the time taken to complete the challenge, the score attained, or a host of other factors. When the player successfully completes a boss battle with Gruntilda, they will be awarded a key component upgrade to their Showdown Town vehicle, allowing the player access to different areas of Showdown Town.
The creation tool gives extensive control over nearly every aspect of the vehicle in the workshop. Blocks of various shapes and sizes can be used to build the chassis, while a wide variety of wheels, treads, engines, propellers, rockets, and wings, allow the player to create vehicles that operate on land, sea, air, or combinations of all three. Every choice the player makes in the workshop will affect the vehicle's handling, speed, ammo amount, fuel capacity, and durability.
The main hub world that is home to Mumbo's Motors, Humba's blueprints and parts shop, Bottles' tutorials, Gruntilda, and a host of other characters from the past Banjo Games. Here Banjo collects their jiggies from previous quests, collect notes, and find hidden packages containing vehicle parts that can be applied at Mumbo's Motors. This is also one of the few worlds in the game that utilizes banjo's original platforming skills as there are certain areas the Trolley cannot reach. In addition, Showdown Town is the only part of the world where Banjo is not allowed to use a custom made vehicle.
The first world in the game is an artificial coconut farm based level that also contains an ocean, a marvelous beach, many rolling hills, and a large mountain that is home to a piping hot volcano. Along with the
picturesque landscape, the world contains many characters, both new and old, to keep Banjo busy completing a variety of tasks.
This world, an insinuated Xbox 360, with many computer-based parts, many memory connection cables, a cooling system, and its very own mother board to power the entire world. Making contact with various parts in LOGBOX 720 results in changes in video and audio, to represent Banjo inside of the Xbox. Banjo's friends and enemies are there to help him log some time in this computer.
Banjoland is an homage to all of Banjo and Kazooie's previous adventures. Everything about the world from the way it is patched together (it consists of bits and pieces of previous levels such as Freezeezy Peak, Gobi's Valley and Clankers Cavern) to even the shape of the level (it is the shape of Banjo's head). The music in this level takes from Freezeezy Peak and Gobi's Valley, depending on where the player is.
This world is modeled after the ancient roman colosseum and is filled with many physically straining challenges for Banjo to conquer. Gruntilda even has a little fun with this level, turning the Jiggosseum into a giant water polo court.
This world is filled with overgrown plants filling a set of domes floating in the middle of space.
"Klungo'sss Arcade Gamesss"
"Klungo Sssavesss the World"
This game can be found on the end of the pier in Showdown Town. The protagonist is Klungo as he tries to save the earth. However, he only has the ability to jump over and across obstacles, and because the game is made by Klungo it can freeze up at any time.
"Klungo Sssavesss the Universsse"
This is the sequel to Klungo saves the world, and can be found when the DLC (L.O.G.'s Lost Challenges) are purchased. Initially when the player accesses the DLC Klungo is still working on the game, he does not finish the game until Banjo has collected all of the Jiggy pieces from each challenge from the DLC, this includes beating them with L.O.G.'s choice vehicle and player's choice vehicle. The sequel has Klungo going from Mercury to Neptune. As well as his ability to jump he also has a gun, a skateboard, and there are parts of the games where the direction of gravity can be changed.
There are 28 games in the multiplayer, most of which are modeled off of challenges from the single player game. Players can set up a party of up to eight players and have the ability to take pictures of other player's vehicles to obtain blueprints so they can build them for their own use. Some of the modes are competitive, and some are pass-the-controller based.
The downloadable content available for this game includes new multiplayer modes (see Downloadable content section bellow for more details).
On March 6, 2009 Rare hinted at possible DLC coming soon. It was hinted that there would be a section, developed by Klungo, created due to popular demand. The DLC is called L.O.G.'s Lost Challenges as revealed in the promotional logo.
L.O.G.'s Lost Challenges was released on April 7th, 2009 for 400 Microsoft points. It included 12 new challenges in a level set in Mumbo's Test-o-Track. The DLC also included seven new multiplayer modes, a entirely new Klungo arcade game, seven new vehicle blueprints representing the winners of Rare's Nuts and Bolts fan vehicle design contest, and 10 new achievements worth 250 points.
The achievements include gamerscore for finding the Lost Challenges, completing the mini jigsaw puzzle and Klungo's Arcade. There are also multiplayer achievements linked into this.
Unlockable Gamer Pictures
There are a total of two unlockable gamer pictures within the game:
|Complete all five levels of "'Klungo Saves The World" at his Arcade.|
|Obtain the "Jiggillionaire!" achievement, that is to bank 131 Jiggies in the Showdown Town Bank.|
On June 30th 2009 a soundtrack for the game was released, it features 28 tracks from the game. It was put out by Sumthing Else Music Works Company, who have worked on many other soundtracks for games. The soundtrack is composed by Robin Beanland, David Clynick and Grant Kirkhope.
It is available for purchase on CD, digitally on the company's website or on iTunes.
|1.||The Bear and the Bird Begin|
|2.||Showdown Town Square|
|4.||Let the Jiggoseum Games Begin!|
|5.||Parading the Jiggoseum|
|8.||Grappling with Gruntilda|
|9.||Banjoland Visitors This Way|
|13.||The Terrarium Awaits|
|14.||Exploring the Terrarium|
|16.||Test of the Terrarium|
|17.||Trial by Jinjo|
|18.||LogBox 720 - Access Granted|
|19.||Inside the LogBox|
|22.||Cruising Showdown Town|
|23.||Welcome to Nutty Acres|
|24.||Out Around Nutty Acres|
|25.||Nutty Acres Action|
|26.||Nutty Acres Aggro|
|27.||Spiral Mountain Shoutin'|
|28.||The Final Fight|