Gameplay
Epic Astro Story revolves around the exploration of planets, production of materials, and improving the appeal of your planet for tourists. The game is controlled via a handful of menu systems giving the user an indirect control over their city and it's citizens. Options include improving your residents, adding appeal to your overall tourism, exploring dangerous and unknown territories and planets, as well as controlling the economy through means of material production and consumption.
Buildings
Epic Astro Story consists of 3 different "types" of structures. These include "Environment," "Work," and "Tourism." Each collection of buildings focus on a specific part of the overall economy of the players planet. The tourism category houses special bonus buildings that are found through exploration of the map that benefit both the appeal and research production of your tourists.
Environment
Structure | Explanation |
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House | Your general purpose building for your inhabitants. These buildings "improve" with the increase in your citizen's level. |
Destroy | Destroy structures and (unlocked) environment. |
Road | Your general system connection tile. Roads are needed for your citizens to travel to the various buildings in your city. |
Exporter | Built next to "fields," exporters sell the harvested field immediately instead of allowing for transport to a factory, or processor. |
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Work
Structure | Explanation |
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Field | Your general-purpose material producer. It is required to create foods at the Factory and processor. |
Factory | Generates specialty foods and items from gathered materials at the Field and Mine. |
Mine | Like the field, but generates materials like Rock, Iron, and Rare metals. |
Processor | Uses materials created at the field and mine to create higher tiered materials. |
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Tourism
Structure | Explanation |
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Space-port | Your city's mode of entry for interplanetary visitation. |
Hotel | Housing for your tourists. Improves your relations with discovered civilizations with increased appeal. |
Flower-bed | When built next to a Hotel, the flower-bed adds +2 appeal to the Hotel's overall appeal. |
Tourism bonus buildings.
These buildings are found through exploration of caves and unknown territories on your planet. They add bonus research and cash when visited.
Structure |
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Ivory Statue |
Food Cart |
Museum |
Park |
Gym |
Fast-food Restaurant |
Toy Store |
Weapons and Armor and Abilities
You can equip your citizens with weapons, armor, and abilities to aid them in their exploration of the unknown universe. They are discovered my "researching" the specific field which can be found throughout your exploration of the planet.
Weapons
Melee | Condition |
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Club | Weapon Tech 01 |
Knife | Weapon Tech 02 |
Short-sword | Weapon Tech 03 |
Long-sword | Weapon Tech 04 |
Battle-axe | Weapon Tech 05 |
Sword | Weapon Tech 06 |
Hammer | Weapon Tech 07 |
Heat Axe | Planet Level 06 Reward |
Beam Sabre | Weapon Tech 07 + Electronics Tech 04 |
Drill | Weapon Tech 07 + Mining Tech 03 |
Golden Axe | Bottomless Chasm Challenge Dungeon L13 Reward |
Force Sword | Bottomless Chasm Challenge Dungeon L4 Battle Reward |
Ranged | Condition |
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Rock | N/A |
Boomerang | Weapon Tech 02 |
Throwing Knife | Weapon Tech 03 |
Shock Blade | Level 02 Planet Reward |
Throwing Star | Weapon Tech 04 |
Iron Boomerang | Weapon Tech 05 |
Pistol | Weapon Tech 06 |
Bazooka | Weapon Tech 07 |
Beam Rifle | Weapon Tech 07+ Electronics Tech 04 |
Wind Blade | Level 09 Planet Reward |
Multiple-launch Bazooka | Bottomless Chasm Challenge Dungeon L4 Reward |
Plasma Rifle | Bottomless Chasm Challenge Dungeon L10 Reward |
Armor
Armor | Condition |
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Battle Gear | Armor Tech 01 |
Space-Suit | Armor Tech 02 |
Power Suit 01 | Armor Tech 03 |
Power Suit 02 | Armor Tech 04 |
Power Suit 03 | Armor Tech 05 |
Chimpan Z Suit | 100% Exploration of home planet. |
Kairo Suit | Bottomless Chasm Challenge Dungeon L16 Reward |
Abilities/Skills
Skill | Explanation |
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Rage | Attack increased < 50% health. |
Recovery | Small heal when health < 50%. |
Heal ally | Heal's an ally when health < 50%. |
Battle-cry | Increases allies attack when < 50% HP. |
Sharpshooter | +1 range to citizen weapon. |
Power-strike | Melee attack increased periodically. |
Power-shot | Ranged attack increased periodically. |
Guard | Guards against enemy attacks when health is < 50%. |