Indianapolis 500: The Simulation

A landmark release in the racing simulation genre, it was responsible for differentiating racing sims from arcade racers.

It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts.

Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.

It was a landmark release for racing sims, clearly distinguishing the genre from arcade racers for the first time.

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