The Cartomancy Anthology is a collaborative project by 22 developers, overseen by Compact. The collection has 22 entries across games, vignettes, and short stories, each developed by a different group given only the theming of one of the 22 major tarot arcana.
Cards are drawn randomly for the player individually or three at a time, and once a card has been drawn it enters the player's deck, for replay at the player's discretion. Drawn cards also show developer credits and brief overviews, offering the player the ability to skip a card should they so choose.
00: The Fool ("The Fool's Fairytale")
Developed by Soft Chaos (Allison Kyran Cole, Jess Rowan Marcotte, and D. Squinkifer.)
01: The Magician
Developed by Koloquials, Wanderer, Josie Brechner, and Jacob Ruttenberg.
A short story from the perspective of a magician who fears they have lost their touch.
02: The High Priestess ("The Seer and the High Priestess")
Developed by Studio Aurora (Autumn Rain, Elise Pegasnow, Rowan Tobias, Skyler Aure, and Luna "Mooncaller" Peppermoon.)
A combination adventure and puzzle game. A seer worries about their ability to inherit the role of High Priest. As a result, the current High Priestess sends the seer to a troubled village, hoping they can help its residents. Puzzles are played by placing patterns from tarot cards onto a board, flipping white tiles to black.
03: The Empress ("Castle of Glas")
Developed by Queensguard (Valerie and Victoria Caña, Nora Hébert, Caroline Clark, Charlotte Pang, Alex Uboldi, and Arka Tu.)
A puzzle game centered around growing plants to navigate an isometric environment. Players must plant elevating sunflowers and choking, scaffolding vines to put shards of glass back where they belong.
04: The Emperor
Developed by One Roof Games (Tanya X. Short, Mehrdad Dehdashti, and Leaf Let.)
The player is summoned to the Realms of Dream as the emperor's newest chef. A daily poem from the emperor suggests a day's themes of focus, and the player must seek inspiration to prepare a meal fitting said themes, lest they be executed.
05: The Hierophant
Developed by Angela He and Jojo.
06: The Lovers ("Tonight, Together")
Developed by Lowpolis (Rayzones and Yaffle.)
Citizens throw an impromptu party following rumors that the Head Necromancer has died. Players spend the night seeking different partners to dance with. While dancing, the player's partner will lead, dropping a path for the player to follow by guiding with the mouse.
07: The Chariot ("Ritual Roadtrip")
Developed by Olivia Dunlap, Meg Rae, Devon, and Eleanor C.
Two magicians set out to perform a ritual beneath a growing storm. The player controls their chariot, determining which magician's favored style — order or magic — will be more pronounced in the ritual.
08: Strength ("HYPEMAN")
Developed by Cosmic Lions (Alina Qureshi, Aoife Gleeson, Athena S., Ave K., Ellie Ramsey, Helen Cheng, Rachel Haub, and Rizz Campanati.)
Players are tasked with punching incoming e-mails in order to deal with them. E-mails come in faster as the player progresses, and five missed e-mails will net a game over.
09: The Hermit
Developed by The Sheep's Meow (GJ Lee, Brian S. Chung, and Olivia Zuern.)
A branching story about hiking, mountains, and memories.
10: Wheel of Fortune ("Cast Fortune")
Developed by Noé Charron.
A fishing game following a scarecrow who gathers ingredients for a witch. Fishing happens by reeling in the line within certain timings from a bite, with faster reels yielding rarer fish. Fish have several catch conditions, including weather and time of day.
Developed by Sarah Doukakos.
An oracle's help is requested by a man whom the oracle can tell is lying. The oracle can only respond via music, done by moving the mouse between notes in a hexagonal arrangement.
12: The Hanged Man ("Thanks, Come Again")
Developed by Incisor Studios (Tooth Bradley, Mauricio Castillo, and Anna Marcelo) and Leaf Let.
Players operate a magical convenience store. While customer requests will vary from common objects to abstract ideas, the player can only serve them items made by combining concepts from a set of nine. Alternatively, customers can be given a Part of Yourself for guaranteed satisfaction. Higher satisfaction yields higher pay. Days are lost when daily profit becomes negative.
13: Death ("No. 13")
Developed by Colorfiction.
A black-and-white vignette of Death riding its horse across the land.
Developed by Cotton Cat Studios (Nayara Glei, Zarina Avellar, João Rabello, and Sarah Moraes.)
A potion-crafting simulator. Players take potion requests from customers while aiming to create a potion great enough to secure their legacy. Potion-crafting is controlled by adding ingredients to regulate the "state" of the potion, with different potions being ready at different positions along the State Bar. Right-clicking ingredients that have been used before tells their impact on the potion's state.
15: The Devil
Developed by Francesca Leon, Samantha Ortiz, David Laskey, Brent Oakes, Masha Lepire, and Oriana Carletto.
A short story about a child forbidden to leave the forest.
16: The Tower
Developed by Elliot Herriman and Rachel Morgan.
A kinetic novel about a worker slowly being overtaken by their job maintaining a dilapidated clock tower.
17: The Star
Developed by 3ofcups Games (Alex Bertram-Powell, Marina Díez, Federico Fasce, Oda Tilset, Marie Vilain, Anna Winterstein, Holly McIntosh, and Alva Sunde.)
18: The Moon
Developed by Spellgarden Games (Kathrin Radtke, Zoë Koç, and Sophie A. Hermann.)
19: The Sun
Developed by Gumboot (Brieyh'leai Simmons and Nic Lupfer.)
20: Judgement ("Seeds of Judgement")
Developed by Team Moonglade (Jessie "Aki" Lo, Achilles "Composerkiwi" Jiang, Eli Cheramie, FutureYou, Leann Sterling, Maria "Final" Messick, and Seamus Ly.)
A combination gardening simulation and visual novel. As a recently deceased soul brought to the afterlife as a scarecrow, players determine which souls deserve into The Garden and help them grow for the harvest.
21: The World
Developed by The World Club (Edanur Kuntman and Chris Williams.)