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New Turn Based Strategy Tbs Games - Page 14

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  • Computer Air Combat

    1980

    Computer Air Combat

    1980

    Turn-based strategy (TBS)
    Apple II
    Turnbased simulation of air combat during WWII.
  • Invasion Orion

    1979

    Invasion Orion

    1979

    Turn-based strategy (TBS)
    Atari 8-bit Commodore PET Apple II TRS-80
    You fight the Klaatu in this turn-based straretgy game.
  • The Amazing Spider-Man Rescue

    1978

    The Amazing Spider-Man Rescue

    1978

    Turn-based strategy (TBS)
    Handheld Electronic LCD
    "The Amazing Spider-Man Rescue" is a simple portable game that is mostly based on random luck. The player presses a button, after which various lights illuminate, accumulating different points. These points need to be manually counted and added to the score wheel as Spider-Man climbs higher and higher. The game can be played with two players. The game is functionally identical to The Incredible Hulk Escapes.
  • Starfleet Orion

    1978

    Starfleet Orion

    1978

    Turn-based strategy (TBS)
    Commodore PET Apple II TRS-80
    Turn-based space strategy wargame.
  • Empire

    1972

    Empire

    1972

    Turn-based strategy (TBS)
    HP 2100
    Empire is a 4X wargame created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name. It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College. When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. In the decades since, numerous other versions of Empire have been developed for a wide variety of platforms. The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.
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