Rhymo's Falling Star is 1 - 2 player educational word game for the Apple II.
Players compete in 3 slightly different challenges, where they must type matching rhyming words. In each challenge, the player must complete a total of 15 rhyming words to either help Rhymo catch a falling star, save creatures from a dying planet, or reach his spaceship. Each challenge contains 2 different difficulty levels. At the easier level, the player must type the two words that rhyme. At the harder level, the player is given a word with the first letter missing, and the player must choose 2 of 5 letters that will complete this word. As the player successfully answers questions, they get closer to their goal of helping Rhymo.
Rhymo's Falling Star is 1 - 2 player educational word game for the Apple II.
Players compete in 3 slightly different challenges, where they must type matching rhyming words. In each challenge, the player must complete a total of 15 rhyming words to either help Rhymo catch a falling star, save creatures from a dying planet, or reach his spaceship. Each challenge contains 2 different difficulty levels. At the easier level, the player must type the two words that rhyme. At the harder level, the player is given a word with the first letter missing, and the player must choose 2 of 5 letters that will complete this word. As the player successfully answers questions, they get closer to their goal of helping Rhymo.
Reader Rabbit is an educational game for children 3 through 7 designed to help reading and spelling skills. There are four different word games to play of increasing difficulty: a word sorter, a picture labeler, the word train, and a variation of the game memory.
States is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses 50 state cards with a study map.
Simon Says is one of the 12 original games that was shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses cards with an overlay.
The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming.
The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.