Kinect Sports is a sports video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game utilizes the Kinect motion-sensing peripheral.
The game is a collection of six sports simulations and eight mini-games, designed to demonstrate the motion-sensing capabilities of Kinect. The six sports included are: ten-pin bowling, boxing, track and field, table tennis, beach volleyball and association football ("soccer" in North America). Standing in front of the Kinect sensor, players compete by mimicking actions performed in real-life sports, such as throwing a javelin or kicking a football.
Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
Geometry Wars: Retro Evolved is a old school style shooter, but remixed for the 21st century with next generation graphics and deep, modern gameplay. Playing is simple: you are a geometric "ship" trapped in a grid world, facing off against waves of deadly wanderers, snakes, and repulsars. Your aim is to survive long enough to set a high score!
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue.
An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600
Open-world carjacking goes back to the '80s in this 8-BIT nostalgic throwback.
Run missions! Outrun the law! Rampage the city with weapons, power-ups and vehicles.
This send-up to '80s and '90s video games and pop-culture includes both a full Story Mode of open-world adventure as well as an Arcade Mode for quick pick-up-and-play action. If that's not enough, it also packs an interactive city full of shops, minigames, customizations, collectibles, special guest stars, and more.
A puzzle game about being a monster and making snowmen.
Lovingly crafted by the mind of Alan Hazelden and the hands of Benjamin Davis.
With enchanting soundscapes from the heart of Priscilla Snow.
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
There are only two constants in Abyss Odyssey: a great evil awaits at the bottom of the pit, and you must succeed or die.
From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle for an eternity. Enter the bold Katrien, the tortured specter Ghost Monk, and the ethereal Pincoya. Use the characters to perform combos, chaining attacks and releasing a flurry of blows in order to survive what lies beneath. Your path into the unknown may start out with three fierce warriors, but when you learn to possess your enemies, you can challenge the abyss with their skills and combat abilities. Each foe is as technically complex as the main warriors, so use all the options available to you and attempt to figure out the infinite abyss.
Dynasty Warriors 8: Empires is the second expansion of Dynasty Warriors 8. An additional PlayStation Vita port, which includes all previously released DLC, has also been announced to be released. Like previous Empires expansions, focuses more on strategical and tactical battle system. It allows players to modify the player force's flags, horses, and soldiers, as well as featuring large-scale strategems, enhanced from Dynasty Warriors 7: Empires. In addition to the marriage system, players' officers can have children with their spouses. A new playable character, Xun Yu was also added in Empires.
You and your sister had finally found a safe haven in a small fishing village. But more troubles came soon after that. The threat of an unstoppable crew of pirates spread its shadow over the entire kingdom. Your beloved sister was kidnapped by the pirates and taken far away to lands unknown. You have no choice but to embark on a journey to save her. You must be brave. You will travel to the end of the world, helping people, fulfilling quests, learning valuable skills, and finding hundreds of useful items.
This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver).
These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.
You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant sp
Mega Man Powered Up, known as Rockman Rockman in Japan, is a remake of the first Mega Man game. It was released worldwide for the PlayStation Portable in March 2006.
It was later released in a bundle alongside Mega Man: Maverick Hunter X and was slated for release on the PSP's PlayStation Network. It was released for the PlayStation Network service in Japan, but a US release did not occur due to technical difficulties. The game uses a chibi-style that was intended for the original game but was not possible at the time.
The designers intended to keep this design faithful to the way the characters worked and looked in the original. While it received generally positive reviews, the game sold poorly, and plans for a remake of Mega Man 2 titled Mega Man Powered Up 2 fell through.
Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.
Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.
Gyruss is a shoot 'em up video arcade game developed by Konami, and released in 1983.
It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.
Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is similar in sound to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky.
Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. The game us
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie.
Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.
Scratches is a mystery adventure computer game by game developer Nucleosys. Scratches is the first commercial adventure game ever to be made in Argentina.
The game tells the story of the Blackwood estate on the outskirts of Rothbury, a small rural town in Northumberland, England in 1976.
Originally owned by James T. Blackwood in 1963, the house is passed to Christopher Milton after Mr. Blackwood is accused of murdering his wife. A couple of days later, Mr. Blackwood dies of a sudden heart attack though some in the town start rumors that he might have committed suicide. The police decide to close the case seeing there is no further evidence left. Shortly after acquiring the house, Milton inexplicably disappears in 1970 leaving no visible trace.
The player assumes the role of the house's next inhabitant, Michael Arthate, an author seeking seclusion to work on his next book. He moves in only to find that the house still echoes its horrible past quite literally as scratches are heard all around, particularly in the
Lula: The Sexy Empire is a business simulation game for Windows and AmigaOS. The game revolves around building a multi-million dollar pornography and erotica industry. Character designs were done by German comic artist Carsten Wieland.