This mode gives the player the ability to play as Proto Man (also known as Blues in Japan), who has the "Proto Buster," the ability to slide, and use his "Proto Shield" for defense. However, Proto Man takes twice the damage, has twice the recoil, fires slightly lower shots (he can hit enemies Mega Man would normally miss on the ground) and cannot access Dr. Light's Lab to purchase supplies. There is no story for this version of the game.
Endless Attack Mode will be added to the Game Menu. Try to get as far as you can in a stage without end. (Distance measured in "screens.")
Mega Man must make his way through an "endless" version of Dr. Wily's fortress, facing difficult enemies, challenging rooms, and all eight of the Robot Masters. Players start out with no extra lives, parts or energy tanks, but have all of the special weapons. There are 42 levels of about 3 screens each, including boss areas, and the game randomly determines how these are generated.
Portal: Prelude, as its name states it, is a prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...
Battle of the civil war ironclads. Take part in battles from USS Monitor vs CSS Virginia before battles between armored squadrons of steamships and other vessels. The flow of time is organized into rounds. Within the limits of each round, the player and the computer opponent take turns executing all actions possible within five minutes of real time combat for each of their ships. At the moment when the selected active ship is carrying out an action, all other game units are motionless. Time for decision-making is not limited.
Supersonic Acrobatic Rocket-Powered Battle-Cars is a football game where players drive around in cars. Players can drive around on the walls and ceiling, and can do tricks to speed up their cars.
Linger in Shadows is not a game, but rather an experiment into the realm of interactive digital art. Created by a collective of talented artists based in Bringing this underground digital art culture exclusively to the PlayStation Network, it delivers a truly unique journey that will challenge and entertain you, and change the way you think about games and art forever.
Dive into the world of Linger in Shadows, where a dark and mysterious creature lingers in the shadows, protecting the ancient Temple on its high perch above the ruined city below. Use the SIXAXIS controller to interact with and manipulate the environment and the very fabric of time and reality.
A puzzle activity game in which players save a puppy and take special care of it. Mini-games include coloring activities, matching, and basic traveling games.
The Trap is a mod featuring: The atmosphere of Valve's Portal game, many incredible puzzles, an achievement system, a long time to the end, and the trap is for your brain.
Trace is a casual platformer where you draw your own path through the levels. Use the touch screen to draw platforms and navigate past obstacles to reach to goal at the end of each level. The game is easy to pick up and play anytime, and high scores add another level of challenge.
Shadow Assault: Tenchu is a downloadable action puzzle video game developed and published by FromSoftware for the Xbox 360 on October 8, 2008.
The game places the player in charge of one of several selectable characters from the Tenchu universe. Players are given a task to complete on the level, playing out much like Bomberman, where players must place ninja traps and other items on the field for enemies to run afoul of.
Enemies in the game have a hit point total, displayed above their heads, and a line of sight grid, shown as yellow squares over the regular terrain. When a player is spotted by a unit, its sight turns to red squares, and it begins to chase the player. After a time, if the player has yet to be reacquired by the enemy, it will return to its original pathfinding.
MLB Stickball was a MLB-licensed stickball video game published by 2K Sports for the Xbox 360 via Xbox Live Arcade. It was released on October 8, 2008, and removed from the Xbox live Marketplace in December 2014.
Caribbean islands; islands full of secrets, mystery and the spirit of romance. These islands are both beautiful and lethally dangerous. Centuries ago the waters of this region were teeming with pirates and adventurers... and frankly, not much has changed since then.
Many books have been written about the Caribbean basin and many films have depicted it.
Now you have a unique chance to visit these places yourself and personally witness the everyday life of drug-dealers, bandits and the Mafioso. You'll be able to take part in various mysterious events and get involved in fights between various hostile forces, or just admire the luscious tropical environment while drinking the traditional pirate's liquor - rum. The Caribs are waiting for you!