With the world as their playground, players will explore a vast expanse of mountains and valleys with unprecedented choices in direction never before seen in a Cabela's hunting game. Players can climb an area to get a better angle for the shot but risk being spotted, or they can take a low elevation route with poor visibility but plenty of concealment. Nature doesn't always wait for you to make the first move as the dynamic weather and natural hazards make the hunt even more challenging. The challenge doesn't end there. Cabela's Big Game Hunter 2012 ups the ante with the most realistic animals ever seen in the Cabela's series. Every animal's unique movement gives clues on what the animal will do next. In order to bag the trophies, players will have to avoid detection through cunning, skill, and deception. They must also utilize master hunting skills such as advanced stalking techniques so they can quickly move through cover and close in on their targets.
Rochard is a game where manipulating gravity and using the G-Lifter (a gravity device used to easily move weighty objects around) are crucial elements for success. With the help of his sci-fi mining tools and taking advantage of the laws of physics, the protagonist John Rochard will carry you through a game packed with puzzles, action, humor, great music, excellent level design and a story rich of twists.
X-Men: Destiny is an action role-playing video game based on the X-Men comic book series. It was developed by Silicon Knights. Written by Mike Carey, the writer of the X-Men: Legacy comic book series, it was first published and released by Activision for the Nintendo DS, PlayStation 3, Xbox 360 and Wii consoles.
Along with many other games published by Activision that had used a Marvel license, X-Men: Destiny was de-listed and subsequently removed from all digital storefronts on January 1, 2014. The game and another game, Too Human, were recalled, and had their unsold copies destroyed due to legal issues between Silicon Knights and Epic Games over the games' use of Unreal Engine 3 code.
Pro Evolution Soccer 2012 (abbreviated to PES 2012 and known officially as World Soccer: Winning Eleven 2012 in Asia) is a video game which is the eleventh edition in the Pro Evolution Soccer series developed and published by Konami (and MicroByte in Argentina) with production assistance from the Blue Sky Team. Lionel Messi, who has been the cover star for the series since PES 2009, was replaced by PES 2008 cover star Cristiano Ronaldo, while Shinji Kagawa replaces Messi as the cover star for the Japanese version. The US and Latin American cover features Santos player Neymar and Cristiano Ronaldo.
FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch.
Revolutionary gameplay innovations inspired by the real-world of soccer make FIFA Soccer 12 deeper and more engaging. All-new Precision Dribbling delivers a higher fidelity of touch on the ball for attacking players, while Tactical Defending fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling.
Plus, CPU players have been infused with Pro Player Intelligence, the next generation of player intelligence and performance. Stay tuned for more features to be announced in the coming months.
The Early Bird gets the worm... or at least it can, with your help! Control your bird with simple and intuitive gesture controls to flutter through beautiful landscapes and get past obstacles. Complete 96 amazing levels and earn achievements along the way. Can you top the OpenFeint leaderboard--and, not incidentally, get that Early Bird its morning meal?
Nuclear Dawn is a Source engine based Multiplayer game that combines the visceral action of a First Person Shooter with the deep branching gameplay of a Real Time Strategy title
An expressive game is all about experiencing someone else’s psychological, social, cultural problems and dealing with the moral and/or ethical dilemmas which result from them.
Keys of a Gamespace fits in that approach of video games, which is linked to Sébastien Genvo’s studies on game design and video games expressive potential. Just like cinema, or comic books, video games are not a minor way of expression. It can also, in its way, deal with serious or tough themes. The following works, for example, were references for our project : Mystic River, EraserHead and Twin Peaks, which happen to be some cinematographic references ; while A distant neighborhood, Black Hole, and American Splendor were some comic books references.
Sketch Quest is an action-platformer that uses a unique drawing mechanic to have the player customize their character. You control a character in a high-school student's notebook and earn/draw weapons and enemies as you advance through the levels.
This project was developed by five students at the Vancouver Film School Game Design program over 3 months.
Don't get angry, get Revenge!!!
The lumberjacks have invaded the beaver's home again. Now it is time to strike back and get ... Revenge!!! The beavers and their forest friends are out to teach the lumberjacks a lesson. You can fling a fish, launch a skunk, toss a rabbit and more!!
With "Missão Bioma", using speed and reasoning, you will stop the advance of nature's enemies and save animals contaminated by pollution in each of these landscapes. Just choose and position the correct elements in the right places.
Help Sandford and Deimos ride out to save Hank in this following-cam third person chase shooter! Survive all 10 waves if you've got the stomach for it, but be warned...this game will never end. All you can do is survive the Madness for as long as you can grip that wheel for dear life.