In GameBiz, players manage a games development company. The goal is to make the best games for one or more of the nineteen different platforms in the game
Apache Longbow Assault is a helicopter simulator for the AH-64 Apache Longbow variant and the follow-up to AH-64 Apache Air Assault. Similar to the previous game it is a mix of a simulation and arcade so players can start right away. The in-game cockpit then serves largely as a reference frame rather than complex manipulation by the player.
The only game mode is a linear campaign that consists of about 30 missions. They take place during different times of day, weather and over varied terrain, including mountains, beaches and seas. It features head-to-head fights with other helicopters, attacking AA batteries, ships and ground vehicles, rescue operations and defense missions. Before starting the mission, a loadout can be defined as it is possible to run out of ammo. Weapons include Hydra rockets, Hellfire missiles and a M230 cannon. Optionally automatic targeting can be enabled. There is a night vision view and flares can be launched to assist the ground operations.
Based on the Comic: Tales of the Odd, Ed Arnold has the misfortune of delivering a package to the Brain Hotel on the eve of their annual super-villain convention and stumbles across a sinister plot that threatens the lives of countless hotel patrons!
In his dream, Wolfie travels to the magical kingdom of the Queen of the Night, who has stolen the sun from the world. Wolfie and our young players must save the world with their musical prowess and find the missing Princess Pamina and Prince Tamino.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.