The Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions.
Bass Rise is a hyper-realistic fishing game featuring:
Twelve levels and up to four players!
Underwater views for maximum play!
Customized fishing trips!
Three different types of fish!
Adjustable reel speed and three line weights!
Hundreds of Megabass lures!
Compatibility with DUAL SHOCK analog controller!
Hidden lures and lakes!
In 1980, Nichibutsu released Crazy Climber, in which players control a man attempting to scale a series of buildings using only his hands and feet, while avoiding a series of falling objects, mostly thrown by the building's tenants. Crazy Climber 2000 takes the game play of the original and gives it a sweeping graphical makeover.
The object is again to scale buildings while avoiding the falling objects thrown at you by its tenants, as well as windows that close on your fingers. The buildings themselves are laid out differently In the first stages, for example, the buildings start out as square skyscrapers. Later levels, however, require you to scale round ones. As well as this, new threats are introduced, such as:
- Circling vultures that throw eggs at you.
- Gorillas reaching out to grab you on both sides of the building.
- Window cleaners that go from left to right, making you fall if you get in their way
- Boulders thrown from elevators
CC2000 also allows you to move from one face of the building to another.
Addie No Okurimono: To Moze from Addie is an adventure puzzle game made by Sony in 2000, the game features a story mode in which the player controls a female character that have to solve different kind of puzzle to advance through the adventure. During the game she also will find different characters to interact in a world with an interesting & unique atmosphere.
Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a Jetstream 31 turboprop, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode.
In Super Magnetic Neo, a gang lead by evil, foul-mouthed baby Pinki has taken over Pao Pao Park. The professor must stop her, so her sends Super Magnetic Neo, a little boy robot with a powerful electromagnet on his head.
You must use all these skills to make it through all four sections of Pao Pao Park and defeat Pinki.
NASCAR Rumble is a racing game by Electronic Arts for the PlayStation. Players race through 18 different courses set in six different areas collecting powerups to aid them. The game was met with fairly positive reviews, and earned an 80% on GameRankings. This game is a great departure to many NASCAR games, as this game is an arcade racer featuring various tracks and Mario Kart esque powerups.
Kabobber was originally a prototype game that was programmed by Rex Bradford, known for his work on Star Wars: The Empire Strikes Back and Star Wars: Jedi Arena. It was discovered in 2000 and improved upon a little before being released to the public in ROM format. Kabobbers are strange (but cute) little creatures who just love wreaking havoc. Your objective is to send in your Buvskies to krush the Kabobbers before they krush you. You can have up to nine Buvskies onscreen at one time, but you have reserves waiting offscreen should one get krushed. You move your Bruvskies across the grid, jumping on enemy Kabobbers in order to defeat them and earn additional reserve Bruvskies. The baby Bruvskies become big ones when they defeat an enemy. The enemies get tougher and tougher, meaning very good timing is required in the later stages. Above all, you must reach Princess Buvsky before she reaches the rainbow energy at the other end of the level and devours it. A very unique game, but also somewhat fun.
Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.
The sixth of a series of eight Picross puzzle games distributed over the Nintendo Power cart-writing service. This part includes puzzles featuring characters from Super Mario 64.
Epic 2D platformer featuring a fat guy who escaped from jail and through a series of strange events ends up killing a dictator, kills a religious figure, destroys a city and travels to another planet with Yuri Gagarin.