The Great Battle VI is an entry in Banpresto’s Compati Hero series, a crossover action game title involving the characters from Kamen Rider, Ultraman, and Mobile Suit Gundam.
The future is about to become history. The legendary sword Excalibur has been stolen by raiders from the far future. As Merlin's apprentice, you are sent forward in time, equipped with only a broadsword and limited spellcasting ability. Your mission: recover Excalibur and prevent catastrophe.
Between the worlds of light and dark lies the world of dram. A world where the rule of reason loosens its grip. A place where an insidious evil is stealing minds and blackening the hearts of those from the world of light. Grab a weapon and become the dreamwalker Alundra as he struggles to purge the evil Id of an ancient world before it falls to ash.
Explore dungeons, find monster butt as you weave between tense reality and nightmarish dreams to save the hapless masses. With a wide cast of characters and scores of challenging puzzles created by the people responsible for Landstalker on the Genesis. Alundra will rob you of precious sleep until you finish.
True to the comic books, the Hulk relies on no other weapons than his massive muscles to punch, kick and crush his enemies. When he has accumulated enough gamma energy, he may use powerful special moves like a Vortex Spin or the Floor Hammer. Rare bonus items also allow the Hulk to summon one of the four Pantheon team members Atalanta, Ulysses, Ajax and Hector to assist in the thick of battle.
Sentient is a first-person adventure developed by Psygnosis and released on the PlayStation in 1997. It was also released for the PC the same year.
Sentient's main feature is the artificial intelligence controlling multiple individual crew members aboard the station, each with their own assignments and behaviors. You interact with the AI characters through an elaborate parser interface, which allows you to ask them everything from the location of a vital piece of equipment, to their opinion of another member of the crew. To succeed, you must take advantage of the crew's help through this social system.
Through interaction with more than 60 characters and exploration of 200 real-time rendered locations you need to try and save the ship, and yourself. The game automatically randomizes sub-plots so that it will be different every time you play.
TaskMaker's Sequel is a role-playing game developed by Storm Impact as a follow-up to the 1990s Macintosh RPG. Set years after the original, players assume the role of the new protector of Castle Hall, succeeding the previous TaskMaker. The game involves helping neighboring villages by retrieving and destroying objects from monsters.
Key features include character customization with gender and class options, a new world design with additional dungeons and villages, and improved graphics. The game was released with limitations due to development constraints and remained at version 1.0 until July 2008, when developer David Cook published a minor update on his personal website.
Your friends of the rock band Trip Cyclone win the Battle of the Bands and decide to make video clips in the secluded desert town of Cyclone, Arizona, located amidst the red rocks of Devil's Mouth Canyon. They stay at the house of aunt Pearl and help her out part-time in her cafe. The town seems to have gotten stuck in time decades ago, people are strange and not welcoming to outsiders. When two hikers do not return from their trip in the canyon, on which people believe an ancient Indian curse rests, the villagers set out for a search expedition, only to lose a local villager in the process. The town is restless, tourists stop coming and the band believes they may not be able to make their rock videos, lacking the money to buy equipment. Then they are approached by a strange man wearing a traditional Indian Kachina mask, who names himself Darkcloud.
Darkcloud expresses strong interest in their music and decides to finance the band, even hiring a technician from LA. It is very suspicious but on the other hand the h
F-16 Fighting Falcon aims to attract a wide audience, since the lover of an action game (with the Quick Start option) until the specialist able to explore more than nine tens gifts missions. The unit commands the player flies three war zones in air-to-air and air-to-ground, in great detail, and landscapes generated from the original maps of Korea, Israel and Cyprus.
Metal Slug: Super Vehicle-001 is a run and gun action shooting game.
Between April and August 1997, Sega Saturn and PlayStation versions developed by SNK and Ukiyotei respectively were released only in Japan.
Both ports feature "Combat School" mode from the Neo Geo CD release while the PlayStation version features a new mode, "Another Story", consisting of plot-based minigames, and an art gallery featuring concept art (characters, vehicles, weapons, levels).
To retain all animations frames of the arcade original, the Saturn version used newer compression techniques, inter-level loading and the 1 MB RAM expansion cartridge.
Sega's first original simulation for personal computers that incorporates detailed settings and new elements of soldiers and weapons that appear, along with orthodox systems such as hexes and turn-based systems.
The game is set in an alternate reality, in which Tokyo is invaded by hordes of demons. You play the role of a young man who lives in an underground shelter and is training to become a demon hunter with help of special programs. One day, during a training, one of the programs goes berserk, and as a result you are thrown into the world where you must fight for your life against vicious demons.
Giten Megami Tensei: Tokyo Mokushiroku is a non-canonical part of Megaten universe, featuring recurrent setting and story elements of the franchise. Like in classic Shin Megami Tensei games, the largest part of the game is spent in 3D dungeons, which are viewed from first-person perspective. The battle system introduces some unusual elements: enemies are visible before the actual battle begins, and during your dungeon exploration, you will be sometimes attacked from different sides. You will have to turn around to face the enemy in real time, but the game will be paused when you select commands from menu, in a traditional tur
You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
Command & Conquer: Red Alert: Counterstrike is the first of two expansions for Command & Conquer: Red Alert, released in 1997 with some new missions for both the Allies and the Soviets. It was the first expansion pack to bring new units, however they were campaign only. Arguably, the main feature of this expansion was the four secret Ant missions complete with a new "faction" of enemies, the Giant Ants.
Includes 16 new single player missions and many new multiplayer maps from the original designers of Command & Conquer: Red Alert.
AH-64D Longbow Longbow Gold Edition was released in April 1997.
It is a compilation pack featuring the AH-64D Longbow and Flash Point: Korea add-ons. It was also fully patched and updated to include a Windows executable, so DOS is no longer necessary. Also included the 3Dfx update, which adds a Glide renderer.