Think you got what it takes to cross the deadly sands? The heat is on in this addicting desert side scroller! Using simple 3-button controls, try and jump as far as you can, plan your next moves and avoid those prickly cacti!
Strange vibrations are seen on the moon! The brave cosmonaut Ivan dresses his suit and goes straight to the moon on a scientific expedition to find out the cause of the vibrations on the moon.
The Romano family has taken over the city. Corrupt politicians and police agencies do nothing to stop them. Become the morally ambiguous champion this city needs as a Sniper in Virtual Reality.
Eliza is a very open-ended quest/companion mod. It takes place all over the Mojave, and also to a new town that technically isn't actually in the Mojave. Do a variety of quests for several different factions and characters, and potentially get very rich. Of course, there's also the eponymous Eliza, a brand new companion that you can befriend and kill people with. Go nuts!
Historia-Battles is a 2D multiplatform turn-based strategy game reproducing real historical battles. Inspired by classic chess game and traditional war board game, the main game design philosophy is player involvement in real historical context, fun and challenge, keeping low game complexity and time to learn.
Historia Battles Rome is a 2D multiplatform turn-based strategy game reproducing real historical battles. Inspired by classic chess game and traditional war board game, the main game design philosophy is player involvement in real historical context, fun and challenge, keeping low game complexity and time to learn.
Historia Battles Napoleon is a 2D multiplatform turn-based strategy game reproducing real historical battles. Inspired by classic chess game and traditional war board game, the main game design philosophy is player involvement in real historical context, fun and challenge, keeping low game complexity and time to learn.
Historia-Battles is a 2D multiplatform turn-based strategy game reproducing real historical battles.
Inspired by classic chess game and traditional war board game, the main game design philosophy is player involvement in real historical context, fun and challenge, keeping low game complexity and time to learn.
Aria’s Story is a horror RPG game made using RPG Maker VX Ace. The game is focused on exploration, story and puzzles. One of the main characteristics of the game is the contrast between cute and creepy. It is inspired by the Japanese horror game Ib.
The ultimate knife challenge!
Throw the knives into the logs to break them. Slash the apples and unlock new knives. Each 5th stage is defended by a boss - beat them to get exclusive knives!
Be careful to not hit the knives or the spikes. Time your actions, target carefully and become the knife master!
Can you beat all the bosses?
Distress is a Yume Nikki fangame made for the 4th Dream Diary Jam. Help Saya find the effects, there are a total of 11. You can mix up all the effect together, making a total of 55 mixes.
Rento is online multiplayer business dice game. It is board game for 2 to 6 players.
Trade lands, build houses, win auctions, roll wheel of fortune, risk in Russian Roulette and most importantly - have fun.
Obtain monopoly over the game board and bankrupt the other players in order to win.
World Apart is an Episodic VR Adventure. Every World Apart episode will deliver a new world to explore, each with it’s own unique story and interact-able environment. Delve deep into the conspiracy, uncover the secrets as you aid scientists, and save your world.
A humorous look at the very British relationship of Master and Manservant as told through the lens of clueless non-British writers. Also, there's a dead body involved. Did the Butler do it? It's up to you to find out! Oh, and you're the butler, I should probably mention that.
"From the makers of Slayaway Camp—the award-winning “Bloodiest Puzzle Game Ever”—comes an even more frightening puzzler starring one of horror’s most iconic killers. Now you can go behind the hockey mask of Jason Voorhees on his mission to murder unfortunate campers at Crystal Lake and beyond.
Players control Jason by sliding him around an isometric puzzle level to attack his victims, either directly with a variety of weapons, or indirectly, by frightening them into environmental hazards like campfires, bear traps, and woodchippers. Gruesome reflex-based “Kill Scenes” punctuate the puzzling as you progress through multiple episodes, from classic campgrounds to more exotic locations such as Manhattan, abandoned amusement parks, supermax prisons, beach resorts, outer space and more."