Danmaku Amanojaku Gold Rush is a one-stage danmaku mini game and publicly-unreleased installment of the Touhou Project, featuring Seija Kijin as the sole playable character and Reimu Hakurei as the sole stage boss. The game was created for Digital Game Expo 2014's "Doujin Shooting Game Caravan" contest, where it was available to be played.
Outplay real opponents in this deep, uncompromising real-time MOBA. Fight with lightning-fast controls using powerful heroes. Destroy the enemy Vain crystal and claim glory! Watch the preview video now to see real gameplay of 3-vs-3 multiplayer battles.
Are you ready to test your vocabulary with the Word Puzzle Game? Play a word game with thousands of words specially prepared for Turkish word game lovers!
Super Smash Bros. Open is an unofficial demake of Super Smash Bros. designed for TI-83 series calculators. The game is heavily based around Super Smash Bros. Melee.
We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.
Push is a Last Man Standing gameplay modification replicating exactly that. In Push, your goal is simple: Knock enemies off onto instant-death floors, and stay on the arena as long as possible. Gameplay emphasizes skill and quick reflexes above all else. Get accurate and knock enemies off into pits. Figure out how to survive being thrown into the abyss. Think fast and act faster, and you just might be the last one standing.
You're given absolute minimal equipment so you can focus on strategy. Laser guns that do no damage but have extremely high knockback, Primary fire shoots a laser that doesn't do a lot of push, but is very accurate and very, very fast. Secondary fire lobs an energy grenade that has short range and arcs downward, but has massive amounts of knockback and can rocketjump like nothing else. Gauntlets that
Featuring lots of flashy colors and memes, probably 6 or so weapons? Including 1 secret hehe., inverse cinematic more than 60+ FPS, gripping storyline with amazing plot TWISTs, fight shrek in his swamp, explosions that will make you wow, and HyperImmersive AI driven dubstep drops.
Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.
MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.