Silhouette is a local co-op game for two players, played on one computer. Player one is the victim, who is trapped in a mansion. The victim must escape by finding an exit. However, the exit is locked and the victim must first find a key hidden somewhere in the house. Player two is a killer. He must stop the victim from escaping by hunting him down.
You play a hacker in the mid 1990′s and time travel into the future, using different Operating Systems along the way!. Hack you way through 5 Windows operating systems as you work to save the world from different sources of evil.
In España 1936, a turn-based strategy game from Ageod, you will experience the famous battles of Jarama, Guadalajara and Ebro, commanding the International Brigades or the Army of Africa. Can you conquer Madrid and force the Republic to surrender or will you lead the Anarchist forces of Durruti to victory?
Take a shot. Answer honestly. Bare your soul. How well do you know the person sitting across from you, holding the bottle? Some secrets just aren't meant to be shared.
A short horror story.
I made this game in 2013 after I went to PAX East, where a dude I'd just met in person pissed all over my personal boundaries and slam dunked them into a trash can. I was angry and this helped me feel much better!
In Sculptorgeist, you are a poltergeist haunting a clay house. You can only effect the inanimate objects, not the easily frightened clay people that are trapped in the house.
A stormy game which can be played up to four players and which is only played by keyboard, starts with Keyboard Party game. Each player should pick a one of the color of blue, yellow, red and green in the game. Then, the thing what players should do is very easy; the color of each player pick will appear on a key on the board and when you see your color on a key, you should find that key on the keyboard and press it. If you press the button you get one point. At the end of the time, the one who has more score, wins the game.
A game I made with my dear friend Loren Hernandez for the Pulse-Pounding Heart-Stopping Game Jam. We call it a “physics-based dating sim.” It was important to me that we toss the idea of what’s typically considered a “dating sim” by the wayside; I didn’t want a lot of text with multiple endings and torrid affairs. I wanted to make something that accurately portrayed the feeling of dating— the frustration of trying to find someone who fits with you, the twitchy anticipation of trying to read social cues on a first date when you don’t even know what to look for, the process of finding out how you and your partner are both different people than you assumed. I hope that comes across.
This game is an allegorical confessional about disability - "zombie" being a metaphor for physical atrophy, and "ninja" referring to beloved hobbies and sports that you can no longer participate in, and able-bodied friends that you can no longer be in the company of.
Find Me A Good One is a surreal puzzle platformer in which you are tasked to find, chat with, and navigate dream characters back to your brother in order to fend off the nightmares sneaking into his bedroom.
ATUM pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and combines it with platformer puzzles. The game toys with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences.
The design and the aesthetics are influenced by a manifold of science fiction classics, Blade Runner and Philip K. Dick's story Martian Time Slip among others.
The game environment, used as narrative device, provides a considerable amount of references and clues that complement the underlying storyline.