The Their Finest Hour: Battle of Britain Mission Disk is an expansion pack that enhances the original World War II flight simulation game. This add-on content injects new life into the base game by providing 23 additional missions, offering players fresh challenges and scenarios to test their aerial combat skills in the context of the historic Battle of Britain.
A key feature of this expansion is the inclusion of one experienced pilot for each aircraft type available in the game. These veteran pilots likely come with enhanced abilities or characteristics, allowing players to experience missions from the perspective of seasoned airmen. This addition not only increases the gameplay variety but also adds a layer of historical authenticity to the simulation, as it reflects the importance of experienced pilots during the actual conflict. By expanding the mission roster and introducing these skilled pilots, the Mission Disk aims to deepen the strategic depth and replayability of Their Finest Hour: The Battle of Britain,
A320 Airbus is a flight simulator personal computer game released in 1991 in which the player pilots an Airbus A320. The game was developed over three years, with cooperation from Lufthansa, Deutsche Airbus and Jeppesen. Originally the game was written by Rainer Bopf on Amiga[1] and converted to the Atari ST by Christian Jungen.[2] Last known version of the game is 1.44.[1]
In 1993 Thalion published two data disks which could be played as a separate game. They were based on the latest version of the game engine. They focused on different flying areas. Europe Edition[3] covered the area of Europe and USA Edition[4] covered the area of USA. In the latter player was able to choose the region of West Coast USA or North East USA.
In 1995 Games 4 Europe software house published an official sequel called A320 Airbus Vol. 2. It was entirely written by Rainer Bopf with no additional help from third parties.[5]
Classic Trainer is a business simulator that allows you to own five horses and race them over various seasons with the aim to win The Derby at the end of each season. Each season lasts 20 weeks, with the choice of three races in a meeting every week if you choose to race a horse. You start the game with £5000 and before a meeting you have various options for your horses and yourself, which cost you money. Give your horses a workout, treat their injuries, get a loan and retain a jockey. Once you are happy with your selections, you are then shown your horses and their fitness, class and race stats. You also have the option to sell a horse.
Chuck Yeager's Advanced Flight Trainer 2.0 is a flight simulator game. Follow Yeager's cursor, instrument settings and instructions on a couple of landings and you'll set her down right every time. Hug the ground at 50 feet, pull 8 G's around the pylon and streak full-throttle for home. Screaming toward earth at supersonic speed, you're a breath away from drilling a hole. In test piloting, the real hero is the one who survives.
In the game, the player participates in the annual Strategic Air Command Bombing and Navigation Competition at Ellsworth Air Force Base in South Dakota. Aircrews from around the world come here to compete against each other, undertaking three missions which are monitored and points are awarded. The best aircrew then receives the Curtis E. LeMay Trophy.
The player can choose between six different planes. After having selected the aircraft the player has to select a mission, and then appropriate weaponry for the selected mission from an array of weapons consisting of different types of missiles and bombs.
Become a F-14 Naval Aviator undergoing seek and destroy missions while dodging and gunning enemy bogeys in deadly dogfights with your 20mm cannon and air-to-air missiles.
Your cockpit comes with state of the art technology, courtesy of the U.S. Air Force: Display and main computer, Bogey Alert Indicator, G-Force Indicator, Electronic Counter Measures, and a Cannon Overheat Indicator (yes, it can overheat!)...and if your feeling up to it, give the ol'bird a boost to Mach 1.0!
The gameplay like other simulation games consists of taking off, flying, combat and landing. Though most of the gameplay focuses around dogfighting with enemy bogeys (dodging missiles). In addition to that, there are also night-flying missions that add difficulty due to limited vision.
Taking off and landing however, also requires additional skill as your doing it on the USS Enterprise (No relation to Star Trek), not on your standard airstrip. Pay attention to the F.D. officer as your preparing to take off (since he's the boss when it comes
The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
688 Attack Sub is a classic modern submarine simulation which puts you in command of either the American Los Angeles or the Soviet Alfa class nuclear-powered submarines. Most of the systems you would expect such as sonar and periscope are featured and nicely presented in VGA. The game offers ten missions for both the Soviet and American side in a Cold War scenario, that grows progressively hotter. Nice to see that the two sides' submarines have their own graphic sets in the game, even with some pseudo-cyrillic labels on the Russian side.
Like the previous release, version 4 included scenery for five cities (New York, Seattle, San Francisco, Los Angeles, and Chicago). It featured CGA through VGA (in EGA resolution) support, and multi-user play. Version 4 also supported newer add-ons such as Microsoft's Aircraft & Scenery Designer, and Sublogic's USA scenery series.
Frontline heat. Behind the gun of an M1A1.
0400 Hours: Mission Briefing, Soviet FST-1's and BMP's are pouring over the border into West Germany. Ready your crew and move out!
0415 Hours: Choose the right weapons. Reconnaissance reports aircraft and infantry, too, so balance your load of Sabots, HEAT rounds and AX's.
0500 Hours: Patrol the road to Bonn. Only minor clashes so far. Check your NAV map and damage screen. You have enough fuel to weed out the recon units, but will your ammo hold out?
1045 Hours: The heat is on. Your 120mm gun slams you against the seat as you blast another T-80. Gutted tanks litter the battlefield, pillars of smoke streak the sky, but the enemy keeps rolling. You swing your turret around and spot a Soviet assault chopper. His sights are on you.
2230 Hours: Get home alive. Cross the bridge and you're home free. You're glued to the gunner's sights, straining to detect enemy movement with thermal imaging. The ballistic computer locks on. Range 1326m. Pray he's alone.
This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to weaken enemy tanks, but also for destroying roads and bridges. You are armed with Avenger 30mm cannons which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.
Stealth ATF is a flight simulator in which you pilot a F-117A, a.k.a. Nighthawk in several missions.
In every mission's beginning and ending you have to take off and land your plane respectively, from a side view. If you fail to land after completing the target objectives, you fail to succeed in mission and thus have to replay it.
Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game by Lawrence Holland, released in October 1989 for the Amiga, Atari ST and MS-DOS systems. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991). The game was released with a 192-page manual written by Victor Cross, that provided a detailed historical overview of the battle and pilots' perspectives. An expansion pack, Their Finest Missions: Volume One, was released in 1989.