A Famicom baseball game based on Japanese highschool baseball. It saw multiple sequels for the Super Famicom.
Koushien is the first game in K Amusement's Koushien series of baseball games that focuses on the highschool level of competition. Koushien refers to the stadium where the final of the national highschool league takes place. It takes a leaf from the book of many other NES/Famicom baseball games, like Namco's Family Stadium, by depicting the batsman at the bottom of the screen and the pitcher at the top. Though it has realistically proportioned athletes, the presentation and idle animations are somewhat comical and the game overall leans on an arcade experience rather than being super realistic.
Koushien was followed by multiple sequels, however the first game was the only one in its series to be released on the original Famicom. Future games would appear on the Super Famicom and PlayStation as well as other, newer consoles. This game would go on to be the basis of SNK's Little League Baseball: Championshi
Dino Hockey was originally planned for a release by SunSoft. One of the things that makes this game unique, is that there is an extremely limited amount of information about the game. All that is really known about the game, is that there was a mention of the game in the September, 1991 issue of Gamepro magazine, during their writeup of the 1991 Summer Consumer Electronics Show. With that in mind, it was more than likely presented at the show. However, there had never been any screenshots of the game in any publication or public medium up to this point. So it’s quite a rare title already, with very little documentation noted.
Close your eyes and imagine the perfect golf course. Whether you conjure up an image of a real-life, world famous course or visualize a championship course all of your own design - if you can dream it, you can play it with Greg Norman's GOLF POWER. Our exclusive course designer with battery back-up allows you to customize your own 18-hole championship course and then save it in memory. Create a dream course, play one of the pre-set courses in England, Scotland, the USA or Japan, or rejoin a saved game right where you left off. Just like the Great White Shark, you'll need total concentration, strategy and control to make the leader board.
Kyuukyoku Harikiri Stadium Heisei Gannen-ban is a Sports game, developed by WinkySoft and published by Taito Corporation, which was released in Japan in 1989.
Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system.
The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted.
Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate.
As in the real-world sport of hockey, the object is to score more goals than the opposi
To our amazement, Kunio entered the Downtown Quiz and won. Thanks to him, we got a journey to the United States for 15 days as a victory prize. First thing first, Kunio went to see "Johnny" at the Oklahoma high school that he had befriended while in an exchange program. Along for the trip was also Riki, and thanks to him, he entered us into a street basket tournament. Lead us to victory even overseas, Kunio!
The game was originally released as Nekketsu Street Basket: Ganbare Dunk Heroes, but has since been localized as Nekketsu! Street Basketball All-Out Dunk Heroes.
The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them.
Items that can be added include are the eyes, ears, mouth, and nose. Once the customized wrestler is created, he must fight against other sumo wrestlers for the title of Yokozuna. There are two bars for each player that allow the player to fend off and deliver attacks. A tutorial mode is added that allows players to practice their moves against an AI opponent that is lower in intellect that the actual game's AI.
Soccer League - Winner's Cup is a soccer game developed by SAS Sakata for the Famicom, and published by Data East in 1988. During game play, field scrolls horizontally across the screen. Players select one of eight international teams and attempt to win the World Cup. The teams that the player can select include: Japan, Germany, Brazil, France, South Korea, England, Argentina, and the USA. Players may choose to play solo against the computer, or compete head to head with another player. Although the game was never released outside of Japan, most of the options are written in English.
The ultimate showdown in baseball!
Take to the field and batter up, and direct your team to Pennant glory. This is Konami's greatest sports event! Become the worlds greatest!
The game itself is interesting, with ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing.
For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). The main mode of play is the J.LEAGUE mode, of course. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes (3:00) apiece. Prior to starting a game, the player can choose the formation of his eleven active players, from one of three layouts that he can see on the small screen (4-4-2, 4-3-3, or 3-5-2).