The stands are filled to maximum capacity ... the crowd sits anxiously awaiting the magic
that is America's favorite pastime-Baseball!
Color Baseball is an action-packed simulation of the sport made popular by Abner Doubleday
at Cooperstown, New York, in 1839. You control the action and strategy. You can even give
each player a name and a batting average to add more excitement to the game. Intricate
color graphics enhance the realism from your "press box view."
It's Ali, Foreman, Frazier, Holmes and Norton -- five of the world's greatest heavyweight boxing champs! Be them or battle them. Each has his actual physical traits and boxing style. Move and jab, or go toe-to-toe and unleash a flurry of punishing hooks, uppercuts and body shots. Protect yourself by blocking punches or clinching. Taunt opponents with showboat moves if you've got the guts. Fight exhibition matches or an entire 15-year career. Between round close-ups show each boxer's facial damage. Beat these five legends and become a Champion Forever!
Power Golf is a golf video game released by Hudson Soft for the TurboGrafx-16 on August 29, 1989 as one of the system's launch titles. Played using primarily an overhead view of each hole, Power Golf features stroke and match play, and a competition mode that supports up to three players.
OK. So croquet may not be a popular idea for a video game, but the Japanese being as Japanese as they are, they went and did it anyway. So what does Appare! Gate Ball have to offer? First up is the choice between action and simulation mode. The main difference that I can make out between the two is that in action mode you have to both aim the shot and set the power, in simulation only the shot aiming is required. Your game is played out in two teams, rather than two individuals, and the members of your team are chosen from a variety of weird and crazy looking characters with varying attributes. Shots are aimed in a simple overhead viewpoint, which then switches to a standard view for the execution of the shot itself. All this is accompanied by a jolly little tune that plays away in the background.
Select your boxer, select your manager and duke it out for the championship. Bullfight takes the conventional side view of many boxing games - you shuffle left and right tapping one button for block and another for punch, the height of which is determined by the D-pad. During the action, commentators chatter away at the bottom of the screen until one of you goes down for good. This is fairly standard stuff, although Bullfight also has an extra fighting mode to add variety. In it, you take to the streets in a Vigilante-style scrolling beat 'em up, stopping at shops to buy equipment on the way to the main fights in a proper arena.
Final Match Tennis is by far the deepest tennis game in terms of gameplay on the PC Engine. In fact, its play controls are among the most sophisticated in a PC Engine game and in general, in a tennis game (what still counts to this very day). Don't get fooled by its simple graphics. There is everything in this game that tennis is about. Smashes, stop balls, volleys, back and forehand spins or lobs. At the top of it all, you can play it in every thinkable player combination (training, tournament, 1-4 players). By the way: in addition, its one of the best multiplayer games ever.
A comedic baseball game in which players kick the incoming ball before running the bases.
Kickball is a comedic sports game developed by Dual and published by Masaya exclusively for the Japanese PC Engine. It resembles baseball, complete with a diamond of bases to around, but the "batting" player is actually kicking the ball. The rest of the game plays like a normal round of baseball.
It features seven characters - each of which represents a team of identical athletes - each with their own special pitch/kick move. These characters also include the two protagonists from the Kaizou Choujin Shubibinman series: Tasuke and Kyapiko (or Arnold and Sonia, as they're known in Shockman). Each team also has an assigned stadium that fits their theme: the seal team, for instance, have a stadium with an ice-like floor.
A Japan-only soccer game developed by Human for the 1990 World Cup in Italy. It was the first in the Formation Soccer series.
Formation Soccer: Human Cup '90 is a soccer game for the PC Engine that was released in Japan exclusively. It is the first of the Formation Soccer games from Human Entertainment: many of which would end up on the Super Famicom/Nintendo as "Super Formation Soccer", in a similar pattern as Human's Fire Pro Wrestling series which also became Super Fire Pro Wrestling once they started coming out on the Super Famicom. Formation Soccer uses a vertical-scrolling view of the pitch.
The game was designed and released to coincide with the 1990 World Cup event set in Italy. It features sixteen teams, though only eleven of those actually qualified for the World Cup. The player can choose between a single game Exhibition mode and a tournament "Human Cup" mode to choose between.
Teams
The following sixteen teams could be selected for use in either mode:
Italy (the hosts)
Brazil
The Netherlands
U.S.S.R