The first original Super Robot Wars game on the Playstation and one of the only games to use full-sized mecha. This game features the SRX plotline and is the precursor to the Super Robot Wars Alpha series.
A special disc version version released on March 28, 1997 featuring extra options such as the "Free Battle Mode".
A strategy game based on the 13th Gundam Fight from Mobile Fighter G Gundam. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
A strategy game based on the Zanscare War from Mobile Suit Victory Gundam. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
Daisenryaku Expert WWII: War in Europe is a Strategy game, developed by SystemSoft and published by ASCII Entertainment, which was released in Japan in 1996.
A strategy game based on the First Neo-Zeon War from Mobile Suit Gundam ZZ. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
A strategy game based on the Second Neo-Zeon War from Char's Counterattack and the Cosmo Babylonia War from Gundam F91. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
A strategy game based on the One Year War from the original Gundam series. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
A strategy game based on the Gryps Conflict from Mobile Suit Zeta Gundam. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games
Released in 1995, "Romance of the Three Kingdoms Ⅴ with Power Up Kit" is the enhanced version of the 5th release in the Romance of the Three Kingdoms series. It places more focus on the common people with "Fame," which was an indicator of how well the Ruler grasped the hearts of the people. Fame influenced all of the Ruler's actions. For the battle phase, players enjoy strategy and the feel of battle in the Three Kingdoms using the formations and special skills assigned to each officer.
In Deadline, you’re the leader of an Anti-Terrorist Division. You are responsible for the lives of the hostages, your team and yourself. Your squad consists of highly trained firearms officers that are on standby 24 hours a day. Strategic planning, careful weapons selection, and precise execution are necessary for success. With over 17 complex levels, real-time interaction, and full motion video briefings and debriefings, Deadline will put you up close and personal with the terrorists.
Real-time strategy in space. Play as one of four different races. Do the normal RTS thing; collect resources, build up a powerful military, and crush everyone else.
Gearheads is a strategy video game developed by R/GA Interactive and Philips Media, and published by Philips Media for Microsoft Windows and Mac OS in June 1996. The player deploys wind-up toys to get them across an arena while attempting to prevent toys from crossing from the other side. Players can play against the computer or another player. Single, customisable games can be played, or the player can play a series of games with set rules and a limited number of lives in a tournament.
The game was designed by Eric Zimmerman and Frank Lantz, and developed in eighteen months. A major part of the game's design was the toys' interaction with each other, and the effectiveness of certain toy setups led Zimmerman and Lantz to coin a term for them. Critical reception was mixed, with some reviewers praising its addictiveness and others criticising its sounds and artificial intelligence.