The Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt, the acclaimed author of Hibernated and The Curse of Rabenstein.
Take on the role of novelist Thomas King and his wife Cora as they move into a remote Scottish manor house, just days before Christmas 1986. Seeking inspiration for his next book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark secret that dates back centuries to the days of the Great Scottish Witch Hunts.
The Ghosts of Blackwood Manor is a complex interactive fiction piece written in Infocom's advanced Z-machine format XZIP. The game has three different endings, a bad, a neutral and a good ending, depending on the player's choices. It is very likely that the player, on a first playthrough, will not reach the good ending, even though it is possible. Reaching the bad or neutral ending first is part of the experience and helps the player understanding the true intentions of some of the NPCs and the impact of decisions made, so they may
HÜDDAM 2 BERZAH It is a type of psychological horror blended with Turkish culture.single playercrosswordfearIt is a game in FPS style.You must progress and as the chapter passes, you will find yourself in new places and events..
Evil Pirate Skeletons have taken over the World ! Clear those Bad Dudes from several progressively challenging levels. * The game features PermaDeath, so, If You Die or Quit, You have to start over again from the beginning ! *
Game made for Black and White Jam #8 (Theme: Loop)
In this game you are Salem, a cat trapped in a time loop that will only be undone when he defeats the Machiavellian sorcerer Nekro Neko and saves his friends. For this, Salem will need to face evil creatures that increase his time inside the loop.
The more time he has, the more he will be able to explore the village and get more equipment to face the necromancer cat, but he will have to be careful as his time inside the loop is reduced when being attacked.
Hawk and Puma is a minimalist game that pays tribute to Guaman Poma, the indigenous chronicler of the Andes. Through a research-creation process, this game reimagines Guaman's journey, exploring themes of racism, sovereignty, and religion from decolonial aesthetics and Andean-inspired music.
This project has been developed in collaboration with members of the ÑawpaÑan community in the Sacred Valley of the Incas in Cusco, Peru, allowing us to create the final version in English, Spanish, and Quechua, and plan upcoming ludic workshops with community youth as part of the ethical research-creation process.