Gravity Angels Part 3: Payback is the third part in the epic Gravity Angels saga of Multipath Movies. These are not 'games' in the strict sense of the word, but digitally animated stories, rendered in real-time by the graphic engine, which can be influenced by the viewer at certain points in the story line.
After the events in the previous episode, the alien ship has started moving slowly towards the surface, gradually destroying the Ganymede colony in the process. The team has no choice but to go into the alien vessel and find a way to stop this.
To add to the predicament, Green, the base sheriff, who is now alone but still at large, is moving to make sure that if he doesn't make it out alive no- one else will either.
Our heroes split up into small teams to foil Green's sabotage plan and save the base. Many dangers await along the way and not everyone might live to see another day, but if they do, they'll make sure to get some... payback!
Gravity Angels Part 2: The Betrayal is the second installment in Brilliant Digital Entertainment's Gravity Angels saga. Just like the first part, this Multipath Movie uses the in-game engine to render a real-time, three-dimensional, digitally animated story. At certain predetermined points in the storyline the player gets to choose one of multiple plot alternatives or paths that, while influencing the story, never change the actual outcome. Each Multipath Movie episode - they were originally available as Webisodes as well - runs approximately 30 minutes.
We rejoin the team of rogue employees, introduced in the first episode, on Jupiter's moon Ganymede just as the Miller Western Corporate Conglomerate is moving to turn the mining base into a death trap. It soon becomes clear that the company will stop at nothing to secure its interests in the alien artefact discovered deep below the surface. Green, the facility sheriff and company henchman, receives orders to terminate any witnesses. All transmissions are jammed, c
You are participating in a study that aims to determine the effects of low-frequency sounds on the human body. Previous studies have shown that these frequencies can cause odd sensations that people attribute to Paranormal Encounters. What will you experience?
Take on the might of the corrupt Empire on behalf of the ailing Federation in this epic future fantasy! Erra Quann, the treacherous alien scientist who designed Flagship Quann Tulla, the pride of the Federation, has hijacked the ship and piloted it to an outpost of the evil Empire where he plans to sell the secret of its engines. As a member of the elite Federation secret service, your mission is to stop him! The battle will take place in the energy-shattered hull of the Quann Tulla, through deep space and on to the final desperate conclusion on a distant alien world. The fate of the universe is once more (gulp!) in your hands!
Federation is a graphic text adventure and is an enhanced version of the 1985 text adventure Quann Tulla by 8th Day software. This version included graphics for each location as well as some minor location differences and some different directions.
An Insight Into The Past...
Taking place right before the events of Maguntsche: Chapter Two, you are a factory employee at the Pallen Organs Company who has awaken in a mysterious room with no memory of what happened before you were put here. The room has no windows or doors. Your goal is to find a way out. If there is one. But what is this? A hidden world is revealed with every blink. The air is cold and the space lacks light. Perhaps this darkness might shed some light on the unfortunate circumstances you have found yourself.
A Gift to Maguntsche Fans...
Releasing on the anniversary of Maguntsche: Chapter One, Eight Corners will give players the insight they need to be immersed in the growing universe when Chapter Two launches later this year.
How To Play...
Every 15 seconds, you will find yourself in one of two places. Our world or the realm. Our world acts as a "safe zone" where the player can charge their flashlight by accessing one of the terminals. If you enter the right sequence at the terminal, you ga
Yn is a traditional Yume Nikki fangame created in Sly engine for the 2017 Dream Diary Jam. It stars Madotsuki. Your objective is to explore the dream worlds.
Family is a Yume Nikki fangame created for the 2017 Dream Diary Jam. This game has you control Mother who, like others in her family, is unable to leave the house. So to pass the time, Mother heads up to her and Father's bedroom and dreams.
Hentekorin is an English Yume Nikki fangame created for the 2017 Dream Diary Jam. Hentekorin is a 3D traditional fangame where your main goal is to explore.
InSomnus is an English Yume Nikki Fangame created for the 2017 Dream Diary Jam. It stars Fiona. You are stuck in a dream and cannot wake up. Explore various dream worlds from the central hub and find a way to wake up.
The Dream Diary is an English fangame created for the 2017 Dream Diary Jam. It is also a fangame of Cinderella Girls, a title from the Idolmaster series. You play as Uzuki Shimamura, one of the characters from Cinderella Girls, as she explores her dreams.
Trade Effluent is an English Yume Nikki fangame made for the 2017 Dream Diary Jam. Your main goal is to find effects and progress to the next area. Each area has at least one effect in it.
You&Me is a Yume Nikki fangame. This game focuses on the connection and mechanics of the dreams, both shared and not shared, between Yarn and Nyla, and how these two sisters influence one-another.
This game was created for the 2017 Dream Diary Jam, in celebration of Yume Nikki's 13th anniversary. This is a game that follows a similar structure to Yume Nikki, as you explore through dreams and collect Stuff, but is otherwise a self-contained, original project.
Play as an aspiring cryptozoologist as you scour the scenic Mount Pallas National Park for definitive proof that the creature of local legend is more than just a myth.
Earthling Priorities is a subtle mini-adventure game, partly homaging those good ol' times when Space Quest happened and Big Brother was still considered a bad thing.
It is trying very hard to be pithy, but is mostly rather silly.
You'll point, click, solve at least one puzzle, and get to ponder the reality of your sci-fi existence; also, the importance of doors.
You are on a quest to solve the mystery of the treasure of Punch Mountain. Punch your way down, collect money and diamonds, improve your punching skills and make some new friends along the way.
On that cold and early morning of 2003, you stumble upon a lost mobile phone... Piece together elements of that tragic night in this short horror experience.
You've arrived for your apprenticeship at a island where you will live and work for a old lighthouse keeper and experienced sailor.
He says most men don't make it before dawn comes and they've all quit due to the isolation here and atmosphere driving most people insane.