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Most Popular Adventure Games - Page 710

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  • Nord and Bert Couldn't Make Head or Tail of It

    1987

    Nord and Bert Couldn't Make Head or Tail of It

    1987

    Adventure
    Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II
    Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are: - The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form. - Playing Jacks: Equipped with an item called "Jack of All Traits", the player has to construct words beginning with "Jack" to solve puzzles. - Buy the Farm: Clichéd expressions must be used in their literal meaning while exploring a farm. - Eat Your Words: More literal idioms used in a diner. - Act the Part: The protagonist is teleported into a 1950's-style sitcom, where he must perform visual gags. - Manor of Speaking: The pro
  • Dungeons, Amethysts, Alchemists 'N' Everythin'

    1987

    Dungeons, Amethysts, Alchemists 'N' Everythin'

    1987

    Adventure
    Atari ST/STE Amiga Amstrad CPC
    A text adventure with some smutty comedy.
  • Road to India: Between Hell and Nirvana

    2001

    Road to India: Between Hell and Nirvana

    2001

    Adventure
    PC (Microsoft Windows)
    Road to India is an adventure video game in which the player assumes the role of an American student named Fred Reynolds, who has travelled to India to find his girlfriend, Anusha, who was kidnapped by thugs. In the game the player has only three days to find the girlfriend, where they visit places such as New Delhi and the Taj Mahal. Each day is broken up into two parts: reality and the dream.
  • Dylan Dog: Through the Looking Glass

    1993

    Dylan Dog: Through the Looking Glass

    1993

    Adventure
    DOS Amiga
    The second game based on the Italian character Dylan Dog.
  • 1893: A World's Fair Mystery

    2003

    1893: A World's Fair Mystery

    2003

    Adventure
    PC (Microsoft Windows)
    1893 is an interactive fiction game that is accompanied by photography. The game explores Chicago's seedy history of crime; in this case, theft and kidnapping.
  • Killed Until Dead

    1986

    Killed Until Dead

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC
    Killed Until Dead is a murder mystery game developed by Artech Studios and published by Accolade, originally released in 1986. The gameplay is a spin on the classic board game, Cluedo.
  • 1001 BC: A Mediterranean Odyssey

    1986

    1001 BC: A Mediterranean Odyssey

    1986

    Adventure
    Amstrad CPC
    Découvrez un monde fabuleux : celui des poèmes d’Homère. Le réalisme de l’aventure, qui se déroule en temps réel, a été poussé très loin : illustration particulièrement soignée, animations, bruitages, mais aussi interventions inattendues de vos compagnons de voyage, tout contribue à vous projeter dans la légende, parmi les monstres et les dieux antiques dont vous déjouerez les énigmes. Le plus sophistiqué des jeux d’aventures pour CPC.
  • Transylvania

    1982

    Transylvania

    1982

    Adventure
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II FM-7
    A game with a text interface and optional graphics. Players must locate the missing Princess Sabrina while surviving the hostile land.
  • Cutthroats

    1984

    Cutthroats

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, DOS, Commodore 64 and several other platforms. It is Infocom's thirteenth game.
  • Borrowed Time

    1985

    Borrowed Time

    1985

    Adventure
    Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II
    An adventure game set in the 1930s. Also known as Time to Die.
  • The Alpine Encounter

    1983

    The Alpine Encounter

    1983

    Adventure
    Commodore C64/128/MAX DOS Apple II
    While in Peking, China a priceless Ming vase was stolen, in a military installation in the Rocky Mountains top-secret plans for a new missile were taken. VODOC, a secret organization keen on world domination is behind both crimes. It is up to you, Agent 456, to stop VODOC. You are therefore sent to a ski resort in the Swiss Alps.
  • The Abyssal Zone

    1984

    The Abyssal Zone

    1984

    Adventure
    Apple II
  • Adventure

    1983

    Adventure

    1983

    Adventure
    BBC Microcomputer System Acorn Electron
    Not to be confused with the Atari 2600 game, this is a text adventure loosely based on Colossal Cave Adventure.
  • Scapeghost

    1989

    Scapeghost

    1989

    Adventure
    BBC Microcomputer System ZX Spectrum DOS Amiga Amstrad CPC
    A departure from Level 9's usual fare.. Police officer Alan Chance was killed in the line of duty, but has now returned as a ghost - and must solve the crime which cost him his life. In the first part, you must befriend ghosts and build up your spetral strength, in the second part, you need to start the process of dealing with the crooks that kiiled you and in the final part, you must escape your exorsism in order for a final confrontation with the crooks, solve the case, rescue your kidnapped partner and clear your name.
  • The Pawn

    1986

    The Pawn

    1986

    Adventure
    Acorn Archimedes Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game. Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.
  • Myth

    1989

    Myth

    1989

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga
    Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.
  • Mindshadow

    1985

    Mindshadow

    1985

    Adventure
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    You awake in a hut on a deserted island, with a headache and no memory. The PC version is a PC bootable.
  • The Lurking Horror

    1987

    The Lurking Horror

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.
  • Lancelot

    1988

    Lancelot

    1988

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Amstrad CPC MSX
    Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.
  • Knight Orc

    1987

    Knight Orc

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC MSX
    Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story. After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors. After the first chapter, the game switches to science fiction setting where Grindleguts is revelaled to be a malfunctioning non-player character in a futuristic MMORPG. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.
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