A game in which the more you progress the more you upgrade EVERYTHING. Including menus, in-game audio, visuals, loading times, but also the gameplay itself.
Based on the award-winning mobile game of the same name, Obulis takes things to the next level by fusing highly compelling gameplay with outstanding graphics, music and state of the art physics effects.
The goal of Obulis is to drop all of the colored spheres into their like-colored pots. Spheres are connected to the playfield using chains and ropes and the player must cut these constraints to put the spheres and the level in motion by the forces of gravity and physical interaction. The controls are extremely simple and intuitive. Obulis can literally be learned in seconds, but the puzzles will keep you thinking for hours.
The sequel to Free Rider, a game which allows you to create and share tracks. New features include multiple vehicles, power-ups, tricks, scenery and improved physics. Create your own track and play it with a variety of vehicles.
A top-down, 2D survival horror game. The gameplay and atmosphere of this indie game is greatly enhanced through its fully-voiced dynamic narrative system.
BRAINPIPE is a unique gaming experience. The ultimate objective is to transcend humanity. You do this by navigating the tunnels of your mind, exercising your hand-eye coordination while relishing in the funkadelic sights and sounds of your inner self. Collect the illuminated glyphs while avoiding the nasty obstacles. They may look all nice and shiny, even warm and inviting, but each brush with them brings you one step closer to eternal darkness!
Weapon of Choice is a high-energy, side-scroller in which each playable character is unique with their own special weapon and abilities! Blast insane aliens, find new player characters, and choose between branching paths!
You're not a gamer until you fully complete The Ultimate Gamer Challenge. Featuring in it 20 challenging and very fun mini games, The Ultimate Gamer Challenge is a game that tests you on the skills and abilities required in games.
"Hell isn't a place, but a state of mind. Hell lives within us all."
Tom Keller is lost. He has gone astray, and become trapped in a nightmare world that is a twisted mirror image of our own, tormented by horrific abberations, haunted by shattered memories. He is alone behind the world, and to escape, he must come to terms with all of his sins. Backstage is a "classic" rm2k3 psychological horror adventure game made in one month, in the early spring of 2005, for the first ever Release Something.
Akrasia is an abstract game based on the concept of addiction. Designed around familiar game mechanics, a character explores a world, avoiding monsters and collecting items, while urging the player to reflect on the actions. The game is entirely controlled by the keyboard and is set in a maze that represents the mind. Based on the actions, it can be explored in a normal or a psychedelic state changing the main character's features.
In general, the gameplay is designed around the "chasing the dragon" and the "cold turkey" states that can be induced by addiction. The way the player tries to shake off or enhance the habit influences the outcome and the way the game is played and controlled.
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