Guilty is a first-person psychological horror game. Play with Peter and discover what your past hides. Access your unconscious to remember your traumas and the scariest memories that are hidden. A traumatic past that gives you a feeling of guilt.
A Game Made by the Game Developer from the Game Studio "DommeGER". Its about a plane which wants to reach his goal and escape from the earth to save DommeGER's life and the life from his crew.
A nostalgic tile-, turn- and web-based MMORPG in a vast medieval fantasy open world. Gathering spots, crafting stations and over 20 professions to master. Many different biomes and enemies to discover. Create or join a Guild and have fun in the special World Events that change every holiday.
Snuff is a retro ego-shooter which was inspired by early 2000 games. You play as Dexter, a programmer and hacker who is hunted by followers of an underground organization. After barely escaping an assassination attempt, you decide to hunt down every single boss of the organisation.
Death Architect is a 3rd person action adventure shooter. A combination of slow atmospheric immersion in the dark, sinister atmosphere of a dystopian future world and intense gunfights
This Mythology Book brings 20 new images to Coloring Pixels! Each image depicts different Ancient Mythology from various cultures! Take a seat by the fire and visit the legends of old with this DLC!
This 1-Bit Book brings 20 new images to Coloring Pixels! Each image is a unique picture created in the retro 1-bit art style! That means each image has only 2 colors! All images are kindly created by an external artist who wanted to contribute to Coloring Pixels!
This Cute themed book unlocks 20 additional levels for Coloring Pixels! This book adds new images that are all very cute to look at and color! From babies to animals, to cute scenes - this book fits right in with any Valentine's gift!
Enjoy an intense game of wits with friends all around the world! Experience a sense of thrill and achievement by becoming the last survivor. Play different modes including "Police and Thief" and "Where`s everybody?".
In the before-time - your childhood, or perhaps those of your forebears - the mall stood king among shopping locales. People of all kinds flocked to them, swarming store after store, purchasing copious amounts of tie-dyed fabric and greasy food and novelty knives. But now the people are ,dead, and the corporate catacombs stand silent. Their only customers now are rats and cockroaches.
Of late, though, there have been murmurs in the emptiness - flashes of too-bright colors, flickers of wires and flesh, strangled electric sounds, almost like screams. Brave or foolish souls have returned to the sites of their pasts, spurred by curiosity. The few who have returned, amidst their gibbering, mad cries, spoke of change. Storefronts peddling wares that they do not contain, advertisements that flicker in the corner of one's eye, and distant, echoing footsteps, coming from everywhere and nowhere in the dust-suffused halls.
Your town bore one such decrepit mall, a hopeful tourist destination long since abandoned by the few t