One of the world's simplest video game concepts comes to life once more in GNOP, a fully customisable game in the spirit of "Pong" for one or two players. Bounce the ball off your paddle just right to prevent your opponent from catching it, but be careful not to miss it when it comes flying back to you!
Now you can enjoy the game in any way you like, because GNOP 2.0 is more customisable than ever. Use your own graphics, sounds and music and change everything from paddle speeds to the size of the playing field, then save your setup and share it with friends!
Chainsaw Maniac was a browser-based game made to promote the PlayStation 2 release of Resident Evil 4.
Chainsaw Manaic involved moving left and right into incoming chainsaw Ganado to defeat them in in Nintendo "Game & Watch" styled graphics.
Two competitions were also held where players could win a copy of Resident Evil 4 for PlayStation 2, a PlayStation 2 Chainsaw Controller, or a T-shirt designed for the competition.
Crazy Pierrot is a Japanese Flash screamer game designed and scripted by Yoshiaki Ogiwara.
The player's goal in the game is to control a clown and catch the apples falling from the sky, while dodging the skulls - catching one of them is an instant game over. However, the game's description says that the game is actually cursed and that the player should not get a 4000+ score.
Penguin Chat 3 is an online multiplayer game by RocketSnail Games, which later served as part of the basis for what would eventually become Club Penguin several years later.
Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.
Tom Clancy's Splinter Cell: Chaos Theory is the mobile version of the console game of the same name and the fourth mobile game in the series. Like the previous games in the series it is a stealth based platform game played from a side view perspective and has similar gameplay. The player once again controls Sam Fisher who has to prevent terrorists from crashing the global stock markets and overthrow the world's governments.
A remaster of the 2003 simplified port of CAVE's arcade release Dodonpachi DaiOuJou for Japanese mobile phones. Released for DoJa mobile devices. Enemy placements and shot patterns have been altered due to limitations of 2005 mobile devices, but the game's trademark chain combo system remains intact.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
Pac-Man Arrangement is a 2005 video game, initially released as part of the Namco Museum Battle Collection compilation for the PSP. It shares its name with a very similar Pac-Man game from a decade prior - to avoid confusion, some later re-releases were renamed to Pac-Man Remix.
Nanaca Crash!!! is a fan-made Flash game featuring characters from the adult game Cross Channel. In the game, the player launches a boy (Taichi) through the air by hitting him with a bicycle. The game does not feature adult content.
The original version of Sonic Jump. It the game, you control Sonic jumping while avoiding enemies and obstacles. It has a remake with the same name for smartphones.
Joe Grand has spent some time recently updating SCSIcide and has released a new version of the game titled Ultra SCSIcide. This latest version of the game contains many improvements over the original:
Added support for joystick controllers. Controller type is automatically detected when you press the paddle or joystick fire button to start the game.
Fixed the flicker that used to occur at the beginning of each level.
Changed background and data bit color palette to make bits easier to distinguish.
Reduced track size from 10 to 8 bits, for a more appropriate one byte per level.
Changed speed increase per level - only two random data bits increase in speed each level.
Modified the sound and scoring routines to account for longer gameplay and higher levels.
Changed title screen text and added GIS and Pixels Past logos.
Added a PAL version of the game.
The object of Viviparous Dumpling is to maneuver the fetal dumpling with your mouse by grabbing moving and throwing him into the nutrient rich sperm that fill its mothers womb. But be sure to avoid the evil toxoplasm! four hits from them is all it takes to turn you into fetus soup.
Liquisity is a problem-solving action game where players must get a ball past obstacles into a goal. Each level is set underwater. The player is given a cannon which can be used to fire a ball with varying force. Once a ball is launched, the player can control it to a limited degree with the left and right arrow keys. The player can launch another if a ball is destroyed or offscreen.
The levels contain obstacles and elements such as fans which block the way, sharp fans which destroy the ball, bubble jets which propel the ball in a specific direction, and others. Solving the level often involves carefully hitting switches to deactivate inconvenient obstacles. There are several different types of balls, in addition to the basic one: the metal ball is heavy and hard to control, but it can shatter glass barriers; the seltzer ball slowly dissolves in water and thus has a limited lifetime, but it can fit in tight spaces and avoid obstacles when shrunk, and it can be made to float upwards at any time. There is also a hel
Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode.
Go Fish! is one of the first homebrew games to support Richard Hutchinson's AtariVox. Go Fish! takes advantage of the AtariVox to save your high score, which is retained when you turn your Atari 2600 off. When you come back later to play Go Fish! and power on your 2600, your previous high score will be restored!
Programmer Bob Montgomery teamed up with AtariAge to sponsor a contest to create original artwork for Go Fish! The winning label from Renato Brito will grace all copies of Go Fish!, as well as the full-color manual created by Tony Morse. Go Fish! can be purchased in cartridge form