The game begins when the main character, Ryuichiro, visits Kageitei, and first interacts with the heroines who work as female salaries. When the interaction at the cafe is over, select the night opponent from the heroines in the cafe and select the play from there. The content of the play is hinted at by the lines of the heroines. The types of play increase depending on the degree of interaction with the heroines, and even in the same play, the scenario development differs depending on the number of times.
A maiden game set in the Navy during the Russo-Japanese War. The number of captures is three. There is a quiz in the mini-game. Playtime is about 7 hours. Live performances are also welcome!
A fandisc after story to the indie game "Kyokujitsu ni Kokoro Arawasu".
Several years after the Russo-Japanese War, several years after the happy ending of the main characters.
Set in the Taisho era, before the Washington Conference.
A fandisc after story to the indie game "Kyokujitsu ni Kokoro Arawasu".
Several years after the Russo-Japanese War, several years after the happy ending of the main characters.
A fandisc after story to the indie game "Kyokujitsu ni Kokoro Arawasu".
Several years after the Russo-Japanese War, several years after the happy ending of the main characters.
Triumphant in the war, Japan returns to peace, or so you would think...
Bake cookies and celebrate the holidays!
Four days until the annual Winter Festival! It sure is a busy time in your bakery, but you will help your fellow citizens, by providing them with bite-sized calm and contemplation: delicious cookies!
Người Lạ Part 1 is a cinematic 3D visual novel that follows the story of professional speedrunner Tien.
Tien and her brother Duc have recently moved to Ho Chi Minh City. While Tien is preparing for a major tournament, an obsessive fan begins to creep into her life.
Here's our young man, Yuge Fumito.
"I'll become a writer!" he vows to himself, and rides a train to the magnificent city of Tokyo!
He comes to a publishing office with a self-made novel in his hand and knocks on the door, but the world doesn't go so easy on him as to take him for real.
Fooled by a wicked bunch, he finds himself penniless and homeless.
Moreover, his vital work (still unpublished, however) would become a failure.
Despaired and rain-struck, there the young man kneels.
Then an umbrella is softly handed to him. As he looks up, his eyes meet those of a female student, worried for him--
With a few workings of fortune, the young man begins his school life at a respectable writer's.
Under the same roof with the beautiful sisters, he's running around the city with the editor girl, getting invited to a party by a British consul's daughter, followed by his childhood girl friend from his home town, getting literary advice from a cat that can speak, and so on--
The young man meets new people, gathering life ex