LOOPERS: DUEL is a IKEMEN-based fighting game that seeks to convey traditional and untraditional ideas and features alongside original characters with unique movesets and appearances all while aiming for a certain level of balance which is considered unusual for IKEMEN fighters but still priotizing fun and hyper level combat.
A 1v1, 4-button fighter with a blend of the high points of "Vampire Savior", "MARVEL VS CAPCOM" and "CAPCOM VS SNK", it attempts to recreate the classic 90s CAPCOM vibe, and pits both universes in a battle for survival within the Void!
Multiverse All-Star Fighters is a 2D Crossover fighting fangame that brings all of your favorite characters from iconic worlds in a multiplayer throw-out fighting slam fest, what if sonic could fight spongebob, what if paper mario battles megaman x and
what if samurai jack challenges morrigan.
In an effort to stay prepared for any future attacks from Eggman, Tails builds a simulation room which allows the user to generate any world they please, alongside a combatant which is indistinguishable from their real life counterpart. This room also allows for 2 people to enter at once, allowing for a more immersive sparring session. All your dream battles will happen here!
In this game, you enter the Dragon Temple and fight your way through nine levels to defeat all enemies and earn the prestigious 5th Dan Black Belt. You start as a Red Belt and must defeat each opponent individually to progress. The game is a side-scrolling Beat 'em Up, with the screen scrolling as you move through the levels. You have various moves such as high kicks, punches, and leg sweeps, which are executed using the joystick and fire button. Additionally, you can fight with a bamboo staff for extra power. Your health bar and your opponent's health bar represent different body areas; when one reaches zero, either the opponent is defeated, or you've lost a life. Each new level grants you nine more lives. A unique feature is that if you stop moving the joystick for a while, the computer will take over your character's movements, but you can resume control by pressing the fire button.
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