While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
It's 48 hours before the D-day invasion of Normandy. You are John Welsh, an elite paratrooper dropped behind enemy lines to complete missions crucial to the success of the invasion. You must avoid detection, organize the resistance fighters, and destroy key targets relying only on your wits and elite training. You must succeed at all costs. Failure is not an option. And so begins Airborne Troops, where stealth, intelligence, courage, and deadly aim win the day. Explore historically authentic locations, while using realistic weapons as you draw on your skills with knives, pistols, rifles, machine guns, and even panzerschrecks to dispatch your enemies in almost a dozen levels of World War II destruction.
Using a variety of weapons classes you must progress through many varied missions, using your squad members to scout ahead, bomb targets, rescue hostages and ultimately defeat your enemy and free the world.
Gain cash and experience by defeating your enemies. Use this to improve your arsenal, level up your squad and unlock new items to help in your mission.
"Quake-style mixed with Doom gameplay"
Early in 2005, possibly one of CZG's most famous map packs, an Episode with six medium-sized bases, Wizard-themed levels, and a start map.
Biohazard The Stories is a mobile phone game based on Resident Evil 3: Nemesis. THE STORIES was first released on docomo phones in 2004, followed by au and SoftBank phones in 2005 and 2007, respectively. It is the sequel to Resident Evil: The Missions. The game was never released outside of Japan and was followed by a sequel, BIOHAZARD the episodes.
SMOD (short for SuperMod) is a single-player modification that adds new effects, weapons, and NPCs to Half-Life 2.
The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes.
This is a Japanese modification for Half-Life 2 that certainly throws some suprises your way.
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