The final update offers an improved and expanded campaign with new unlocks, along with six new ultra patriotic bros, four new new democracy-spreading challenge levels, and the ultimate expression of military might – bug fixes!
A glorious community project that takes advantage of boom features, 32in24-15_textures that are baked in and a wide variety of talent from 29 unique mappers from all over the globe!
Each map name was thought up by Clippy's wife and mappers got to pick which name to use in which to map with. This had unexpected and super creative results!
For the most part, maps are meant to be short and playtime is usually 10-15 mins each - get ready for a wild ride that should keep you entertained with unique map after unique map!
When darkness falls, the shadows will rise.
Shadow Company and Task Force 141 face off in Season 05 of Call of Duty Warzone and MWII Which side will you choose?
Graves is alive.
Even if Task Force 141 successfully secured the warhead as part of their RAID, Farah lost her brother — and AQ asset — Hadir . . . but not before he revealed that a greater threat is on the horizon.
Unbeknownst to Price, Gaz, and the rest of 141, Farah and Alex head back into Urzikstan. A meeting has been set up with a former enemy who apparently wasn’t incinerated in his tank at the Fuerzas Especiales Headquarters in South America.
Three elite leaders pore over a map of Al Mazrah, where Graves has intel on a new ultranationalist threat now present in the AO, the same group Hadir could not speak of in his dying breaths:
The Konni Group.
A Boom compatible 6 maps journey through the valley of the Kings. Each map can be completed in 5-10 minutes (except Map 05 which is approximately 15 minutes long).
I Cant Give You Any thing is a set of 27 (to be ~29) MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom.
Eldritch Voyage is a new mossy jungle themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz.
Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.
Tomorrow Never Dies 64 is a 13-level fan-made campaign pack for GoldenEye on Nintendo 64, based on the Bond movie of the same name.
This mod features custom levels, characters and guns crafted by members of the N64 Vault community – in addition to a specially-composed soundtrack.
The Expanded Edition adds "Countdown Critical", "Expect To Die" and "Girl Power Mode" cheats to the base game.
The hunt Returns... Again! Play the original Cult Classic FPS remastered in 4K, with unlimited frame rates, restored content, new episodes, additional music and more. Make 'em eat led or they'll bury you in a lunchbox!
Doomkid posted a bunch of midis a few years ago stating "Re-tuning and remastering of MIDI files I've found on the net. These should be perfect for DOOM maps. Enjoy!" so I made some Doom maps.
14 Maps + Secret Map + End Map based around the midi song names. Mostly ~5-10 min each. Slaughter adjace. Skill settings implemented. Tested in DSDA and EE. Boom CL9 compat.
Up your strategy game with the first Tactical Weapon Pack for Crime Boss: Rockay City, including the following firearms:
• Slate 36: A semi-automatic rifle which will help you taking over Rockay City!
• Fiver Tactical: This handgun is a beauty of its own and will be with you until the end.
• Bohema: Who does not like an automatic pistol, which you can easily sneak into any bank?
• Urban Sweeper: Do you need to win an argument on the streets? This shotgun will be your best friend!
Atrophy is a boom-compatible map which heavily focuses on atmosphere and exploration. It takes around 30 minutes to beat on first playthrough. Difficulty-wise it should be accessible to most players who've played pwads before, although it can kill you if you're not careful.
Experience heart-pumping arcade shooter action. Each combat presents a new challenge as you adapt to a different ship with a unique way to play. Dodge an onslaught of bullets, blast through enemies, and shapeshift your way to victory.