Venture deep into the darkest depths of my mind. Experience the torture and mental anguish that comes with these dangerous visions from my mind. Hence the title of this mod; Euclid's Nightmare. It features 20 brand-spanking-new maps all hand-crafted by me
Before the Apex Games, a more brutal competition held sway: the Thunderdome Games! Here, sibling fighters Sok Leng and Kit Siang Phua reigned supreme. They were joined by August Brinkman, Sok Leng’s eventual husband. But when August’s selfish playstyle led to Kit Siang’s death, August would retreat from the Games, from Sok Leng, and from their young son, Nate.
August spent decades as a recluse. When Nate decides to follow his family’s legacy into the arena, August returns to strike a deal to reenter the Games in his son’s place.
Medium-sized flooded Aztec / Mesoamerican ruins (Koohoo) map with a few puzzles and "cheeky" combat, built on Progs Dump 3 (already included). QuakeC and map source is included. Custom music by Patrick Patrikios.
Episode with four medium-sized classic id-themed maps + custom start and end map. Mostly vanilla Quake with a few extras, comes with its own progs.dat. Based on previously released speedmaps (details in included readme).
Shrine of the Silver CyberPrimate is a 6+? map techno-mesoamerican adventure from the Diabolical Broadcasting Korporation, serving as a semi-spiritual successor to DBP09: Legends of the Hidden Tech. The project targets ZDoom 2.8.1 but has also been tested with recent GZDoom versions, especially 4.10.0. As with previous DBKs, the goal here is to use well-established ZDoom features to suggest a hypothetical '90s game engine made up of bits of Doom, Build, Quake, and Hexen. Since our goal is not to push the bleeding edge of modern source ports, effort has been made to keep the set playable on lower-spec machines.
GOODWAD is a MBF21-compatible megawad by Emma Essex (msx2plus). It is a compilation of speedmaps of various types, including slaughter maps, platforming maps, joke maps, and more experimental pieces.
This is a medium challenge map with about 220 monsters on UV and an expected playtime of 20-30 minutes depending on how much you explore or die. It takes place in a fairly large and open area, but it's structured so that you are still guided along an intended path, and it's your choice to explore off that path or not.
Autophagy.WAD is an old school megawad aiming for a mixture of Evilution, Scythe, Demonfear, and other classic experiences. Levels range from very easy to moderately challenging. This should be played in dsda-doom -complevel 2. 33 retro maps with fast and intense action!
One last map before my surgery for scoliosis. This one's a small limit-removing stroll. Only 94 monsters. It should take you no more than 7 or 8 minutes to beat on your first go.
The Fight or Flight update, was the second major update for Team Fortress 2 Classic.
True to its namesake, it focused on content related to mobility, as well as several weapons and maps. Its flagship feature is the Jump Pad, an Engineer building that allows taking to the skies. The Anti-Aircraft Cannon was designed for Heavy to swat enemies out of the air, while the Twin Barrel affords Pyro greater mobility. The Brick gives Scout a hard-hitting projectile, while the Heavy gains Chekhov's Punch and the Pyro gains the Harvester - both weapons that store critical hits for later. Finally, L'escampette gives the Spy an alternate watch, allowing for easier escapes.
The update also introduces the Arena map Floodgate, the Four-Team King of the Hill map Frigid, the Payload map Jinn, the Four-Team Medieval Mode map Krepost, and the new Territorial Domination game mode with the map Caper.