A port of Syphon Filter: Logan’s Shadow, originally released on the PlayStation Portable system, featuring optimised rendering, rewind, quick saving, and custom video filters.
Stand and Fight is a mobile game where you are a character who can control the spirits of his ancestors and use the power of his traditions to protect his town's June festival, which is under attack by a large corporation.
A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224.
Venture deep into the darkest depths of my mind. Experience the torture and mental anguish that comes with these dangerous visions from my mind. Hence the title of this mod; Euclid's Nightmare. It features 20 brand-spanking-new maps all hand-crafted by me
Before the Apex Games, a more brutal competition held sway: the Thunderdome Games! Here, sibling fighters Sok Leng and Kit Siang Phua reigned supreme. They were joined by August Brinkman, Sok Leng’s eventual husband. But when August’s selfish playstyle led to Kit Siang’s death, August would retreat from the Games, from Sok Leng, and from their young son, Nate.
August spent decades as a recluse. When Nate decides to follow his family’s legacy into the arena, August returns to strike a deal to reenter the Games in his son’s place.
Medium-sized flooded Aztec / Mesoamerican ruins (Koohoo) map with a few puzzles and "cheeky" combat, built on Progs Dump 3 (already included). QuakeC and map source is included. Custom music by Patrick Patrikios.
Episode with four medium-sized classic id-themed maps + custom start and end map. Mostly vanilla Quake with a few extras, comes with its own progs.dat. Based on previously released speedmaps (details in included readme).
Shrine of the Silver CyberPrimate is a 6+? map techno-mesoamerican adventure from the Diabolical Broadcasting Korporation, serving as a semi-spiritual successor to DBP09: Legends of the Hidden Tech. The project targets ZDoom 2.8.1 but has also been tested with recent GZDoom versions, especially 4.10.0. As with previous DBKs, the goal here is to use well-established ZDoom features to suggest a hypothetical '90s game engine made up of bits of Doom, Build, Quake, and Hexen. Since our goal is not to push the bleeding edge of modern source ports, effort has been made to keep the set playable on lower-spec machines.
GOODWAD is a MBF21-compatible megawad by Emma Essex (msx2plus). It is a compilation of speedmaps of various types, including slaughter maps, platforming maps, joke maps, and more experimental pieces.