Isaac Clarke has landed on the Island with the survival skills needed. Includes 1 Outfit, 2 Back Blings, 1 Pickaxe, 1 Built-In Emote and Quests to earn up to 1,500 V-Bucks.
Terrianis its a short set of boom maps inspired a bit by Crumpets. These maps follow aesthetics of ruins, castles, temples and overall mystical landscapes. My main goal with these layouts was trying to archive interconectivity, as if the hold level its just one big place where everything its joined together.
This DLC contains one Legendary Hunter, two legendary weapons, and one Legendary tool: Luz Mala (Hunter), Del Ojo (Vetterli 71 Karabiner Deadeye), Raíz Mala (Caldwell Conversion Chain Pistol), and Premio del Tonto (Choke Bomb).
A port of Syphon Filter 3, enhanced with up-rendering, rewind, quick save, and custom video filters.
Missions include stealth, assassination and all-out combat, plus a wide range of mini-games, including evasion, retrieval and demolition.
As I have Seasonal Affectiveness Disorder I decided to make a map to emulate the feeling - this was on a day freezing rain kept my homebound and covered the city in ice.
Four (4) map episode with a variety of medieval / wizard / runic themes in a classic style, made for vanilla Quake. Some levels are rather non-linear and large. Map source is included.
Originally designed for a community project, Well, me Neither is a short Doom 2 adventure through a possibly flesh-infested neighbourhood. It didn't quite fill the project's rubric, but I still feel it scrapes by just enough to deserve a second lease on life.
Spirits’ Creek is a third-person horror adventure where, following an avalanche, you play as a father looking for his daughter. Battle supernatural creatures, tame the elements and solve the mystery surrounding the events in order to survive the night.
Apotheosis X pushes the boundaries of what's possible aesthetically with the marathon engine whilst retaining its low resolution 90's charm.
The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that compliments the original games' nuance and high skill ceiling.
"Jamal Jones: Hell's Executioner" is the third and final episode of the Jamal Jones Trilogy, a community-driven megawad for Doom II created during Doomkid’s 20 Years Mapping Contest. Featuring 20 maps plus 2 secret levels, this episode follows Jamal Jones as he battles through hellish landscapes to stop an alien scourge infecting humanity. The game includes custom monsters, upgraded weapons, and a gritty sci-fi backstory.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.