Rift is a third person arcade-style shooter with elements of stealth, melee combat and tactical gameplay driven by a cinematic story bursting with twists and turns.
Solar Struggle is an Ultimate Doom, limit-removing (Complevel 3) community project. Each map was given a name first and then participants were invited to make a level based of it.
The first 3 episodes are comparatively easy and short, and the 4th is ramping difficulty up quite a bit. The maps are balanced for pistol-start primarily.
A previously unreleased sequel to Zero Tolerance available in QUByte Classics Zero Tolerance Collection. Battle through ten floors of alien mayhem to stop plans for an impending invasion!
Galaxian Sleena is a fast paced Shoot 'em up for the whole family! Prepare to have a swollen trigger finger as you shoot down aliens and battle four Sleena Overlords while traversing the alien megastructure. You only have a single ship to combat the enemy but luckily it has been armed with a powerful laser cannon that makes quick work of the Sleena's minions. Can you beat the Galaxian Sleena?
15 small / medium sized maps made in three days, with one design constraint: only 40 monsters or less. Built on Copper v1.19 (already included) and map source files are included too.
Mausoleum Nefarium is a episode of respectable size for Doom 2. It is designed for limit removing source ports and made by various members of Doomer Boards led by 40oz.
Fire on the Mountain is a 5 map limit-removing episode for Doom II and is my first proper mapset. Difficulty is slightly above Doom II, so this WAD should be fairly easy going.
A vanilla Doom 2 megawad consisting of 32 maps. Following the same basic premise as Silence, I intend to replace the original game in the style of Doom 2 the Way Id Did, but with that in mind I think it's still important to note that this gets a fair bit harder than Silence and Doom 2.
512 Linedefs of /vr/ is a 32-map community megawad for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board, led by MacGuffin and released on the Doomworld forums on June 28, 2022. It is a restriction-based project inspired by similar /vr/ projects (such as 200 Minutes of /vr/ and 2048 Units of /vr/). Mappers were limited to creating maps with no more than 512 linedefs.
Power Strife Deathmatch is a game with all the hallmarks of old-school deathmatch, you've got your B-hopping, your selection of impractical (and fun) guns all with their own unique alt-fire abilities, you've got weird maps with strange secrets to find, and best yet... A log-book where you can learn all about the characters, weapons and items you'll find in the strangest deathmatch game ever created...
Oh, and I forgot to mention the best part... It also features random item pickups ala mario kart... Just in case you needed the gameplay to get even more hectic...
Two small maps, a classic-style base themed intro and a castle themed conclusion. Uses custom music by Angryfrogs, custom skyboxes by Makkon / Sock, and some id1 and mg1 textures.
H1-Mod is a modded client for Call of Duty: Modern Warfare Remastered. This client aims to provide a better-than-vanilla experience, with many quality-of-life features which are designed with gameplay enhancements in mind. The original game on Steam did not have a huge player base and is considered a forgotten Call of Duty. Also, the original game has so many game-breaking features that it is hard to play the original experience without facing a issue every so often.
With H1-Mod, new features include, but are not limited to: unlocked field of view adjustment, HUD safe area adjustment, detailed sensitivity adjustment, multiple fullbright modes, disabling of broken shader caching, unlocking all cosmetics, stat changing, uncapped max FPS, and a dedicated server browser.