Cannibal is an episode designed for Vanilla. It was inspired by Thy Flesh Consumed and Plutonia. Every map was required to include a section with a mandatory damaging floor, so bring your toughest boots!
"Le Gars Qui A Fait Doom" Level Collection is a series of 8 new Ultimate Doom maps for Limit Removing ports. They come in all styles and colors, and all of them are more or less inspired by John Romero, whether it's his old IWad maps, his modern offerings (SIGIL and its sequel), his other games, or even his real life. You can play each of these maps in any order you fancy, as there's no clear theme or difficulty order. Each wad can be played standalone, à la Master Levels, and some of them contain new textures and resources.
Forsaken Compound is a limit-removing E1 replacement wad for Doom 1. There's a mix of action/slaughtery gameplay and more simple, atmosphere-oriented parts that require some thinking, overall intended to be more difficult than normal Knee Deep in the Dead-style mapping, as well as more visually distinct and varied than that episode. Texturing is all done from the IWAD with an excellent custom palette by Dir, and some sound replacements from Doom 64 and Doom 3.
Terror Signal is a set of 17 maps(14 normal, 2 secret, 1 epilogue) designed for MBF21. It features new enemies along with some modified weapon and enemy behavior.
A small 4-map (+ 1 intro and 1 credits map) collaborative wad between OverflowingMocha and Stephyesterday. Features somewhat tough microslaughter and a cute color palette.
RUST is a 90s and Scythe-inspired project that aims to combine the early wad aesthetics of D!Zone style wads with the modern progression and fast-paced as wads like Scythe.
Sanguine Holy Land is a new episode for Doom 2 designed for limit removing source ports (complevel 2) made by the various members of Doomer Boards, lead by BiZ. The project theme was marble temples and blood rituals.
Escape From Sunveil Starport is an MBF21 compatible mini-wad spanning 9 or so maps, initially created during NaNoWadMo2023. This project serves as a prequel to A2Rob's NaNoWadMo 2022 contribution, Machete. Initially, their plan was to ape off level concepts from Knee-Deep in the Dead.
Embraced is small set of 3 maps focusing on combat puzzle and slaughter(4th map progress stopper). Adding again to the green techbase crowd but this time with a lot of wood textures!
2 Hours to Kill is a Doom II community speedmapping session in MBF21 format with a focus on refined combat. This set is split into 2 episodes depending on the kind of action: traditional Doom gameplay or slaughter.
La Gran Alameda is a limit-removing map (complevel 2) set in the middle of a city under an otherworldly red sky. Make your way out of the facility and bring the fight to the rooftops! The city is completely infested, so watch out for fire coming from every direction.
This is not like the other bimonthly demon invasions though... This time they've brought some backup
Sewer levels are notoriously hard to get right. That’s why Andrew Yoder set out to challenge the Quake community to come up with good sewer levels all the way back in 2019. We wanted to do the same for the Quake 2 Remaster and that resulted in this package. Featuring nine new maps, a hub level and pre-rendered cutscenes. We hope you enjoy Map-Center’s Quake 2 Sewer Jam Volume 1.
The remastered port of Marathon 2 for Xbox Live Arcade by Freeverse. Featuring new HD sprites and textures; with a toggle to switch to retro graphics, revised HUD, 16:9 Widescreen, 60 FPS and Achievements with support for 4 players local split-screen and 8 players over Xbox Live.
This mod is a "remastered patch" for the Call of Duty: World at War stock zombie maps. The aim of this project is to modify these maps with bug fixes, quality-of-life tweaks, fixed inconsistencies, new features inspired by Black Ops 1, and a few creative additions such as adding back cut content or storyline-related Easter Eggs.
Call of Duty 4: Survival Mode is a modification for Call of Duty 4 singleplayer that aims to bring Modern Warfare 3 Survival Mode mechanics to Call of Duty 4.