Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
Game Boy Port of Crystal Quest.
Buckle in and gear up for the classic galactic ride of your life. Far beyond known galaxies, the stars are scattered with precious crystals. As a renegade outer space prospector, your job is to scoop 'em up and bring 'em home. Just one problem: The brilliant glow of these gems attracts some of the universe's foulest pests. We call them nasties - and they're just that. So go ahead...zap the intergalactic vermin and cash in on the crystals. It's nasty-blastin' fun.
Use your battle-ready rover to race across the enormous landscape. Blow UFOs and aliens out of the sky with your top-mounted gun. If you love shooting and blowing things up, you'll love this open-world action game. Stunning graphics powered by Unreal Engine 5.
Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest.
The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).
Vestige of V'othlog is a short four-level episode inspired by the classic themes of Quake. The pack was designed for 2021 re-release (KexQuake) but it has also been tested with Ironwail.
Venture deep into the darkest depths of my mind. Experience the torture and mental anguish that comes with these dangerous visions from my mind. Hence the title of this mod; Euclid's Nightmare. It features 20 brand-spanking-new maps all hand-crafted by me
A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224.
Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?
A map pack of short, linear maps. Episode One is Underclaustro, underground maps which you'll see skybox less often, hence claustrophobic. Episode Two is Unlifely, Snow maps, out doors, concrete building surrounded by heavy snows.
Exoterrestrial is a set of 5 MBF21-compatible maps that use Tango's Minicharge mod (You DON'T need to download it separately). The maps are mostly easy and pretty different from NoReason's standard fare, with the only exception of the final fight of map05.
Doomed: By The Hour 2 is a megawad with 32 speedmaps created between 1-3 hours by finnks13 & Yumheart, with a special guest map by gabirupee. Maps are generally pretty short & violent, with a nice slaughtery finale in the last two episodes being generally equivalent to Speed of Doom.
A full megawad of speedmaps that were (mostly!) made in an hour or less, for NaNoWADMo 2022! The standard 30 maps are split evenly between us, with Map31 being a collaboration and Map32 being a guest map by gabirupee!