"Jamal Jones: Hell's Executioner" is the third and final episode of the Jamal Jones Trilogy, a community-driven megawad for Doom II created during Doomkid’s 20 Years Mapping Contest. Featuring 20 maps plus 2 secret levels, this episode follows Jamal Jones as he battles through hellish landscapes to stop an alien scourge infecting humanity. The game includes custom monsters, upgraded weapons, and a gritty sci-fi backstory.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
NEVER uses mostly vanilla assets to create an atmosphere that I think you'll find unique and oppressive (but in a fun way). There is some old-school DEHACKED nonsense to keep it fresh.
Here's a short techbase map set in Herschel Crater, on Saturn's moon, Mimas. The UAC has set up a space colony overrun by demons. What could the UAC have hidden under the Miman soil to warrant such an invasion?
A bit of a spiritual successor to my 2022 wad, Herschel Spaceport. Blast your way through demons from Hell in a rundown city block. The action takes place up top on the streets, in a (hover!) train station, and in the water filtration system below.
Lunacy is a wild journey to the moon and back! Pineapple Under the Sea Speedmapping Series welcomes back our hero from Mapping at Warpspeed, Zorglo Blaskowicz IX, on another Skillsaw-inspired quest to defeat the enemy aliens encroaching on the cheese production facilities of Luna, and to ingest as much dairy as possible.
7 maps with ending scene and a secret map.The gameplay is mainly exploration with small fights here and there. More shooting in the end. You can solve some puzzles or not, those are mostly optional. Gameplay is easygoing. Nothing for Doom-veterans (easy). Has a little scarier moments to spice things up.
Crusader is a 10 map singleplayer levelset for DOOM2 using OTEX and DSDHACKED, featuring a new arsenal of weapons and some new enemies. The recommended port for Crusader is DSDA-Doom - many features will not function without a port that supports DSDHACKED.
This is my second 32-map solo project (remember KINDa.wad?)!
The gameplay is completely vanilla, using limit-removing ports and contains only stock textures and music. The majority of maps are small to medium sized with differing themes and pace.
Bourgeois Megawad, also known as Bourgeois Deathmatch, is a 30-map vanilla and Unity compatible megawad created in 2021 by Decay, Adam Post (Doomkid), and Razgriz. All of the maps are playable in singleplayer, co-op and deathmatch.
This is an Eternity Engine map with portals and some special effects.
The gameplay is classic: no new monsters or weapons, no jumping. Freelook is not needed or recommended.
This is a wad of 4 maps; they are vaguely nature-themed and about 10 minutes and 100 monsters long each. No gameplay changes. Balanced for pistol starts.