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Most Popular Shooter Games - Page 282

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  • Frozen Time

    2012

    Frozen Time

    2012

    Shooter
    PC (Microsoft Windows)
    You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches. GLBoom-Plus with gamma 1 is recommended.
  • Vae Victus 2

    2006

    Vae Victus 2

    2006

    Shooter
    PC (Microsoft Windows)
    Vae Victus II is an all new level set for Doom 2 utilizing new graphics and music. The episode consists of 7 levels of varying themes and difficulty. The first Vae Victus was an attempt to honor the traditional gameplay of Alien Vendetta and other classic megawads; however, VV2 is a more balanced approach that provides challenging battles without the swarms of roaming enemies. The architecture is improved over last year's offering, and is more refined in it's concept and design. I am a classic doomer at heart, so I decided to keep this wad compatible with every source port that allows for limit removing. Co-op play is also supported, as are difficulty settings. In addition, every map can be beat from pistol starts.
  • ic2005

    2005

    ic2005

    2005

    Shooter
    PC (Microsoft Windows)
    The likely final map in the ic200x series. A huge sprawling techbase with textures from a variety of sources.
  • Phocas Island 2

    2006

    Phocas Island 2

    2006

    Shooter
    PC (Microsoft Windows)
    A different kind of experience, focused more on puzzles and individual encounters. It is a remake of the first Phocas Island. I decided to do a remake because I felt the first one was lacking in areas and was rushed towards the end. It features large multi-path levels, with lots of scripting, not even one original monster (although some are only slightly modified from the original).
  • Genesis of Descent

    2007

    Genesis of Descent

    2007

    Shooter
    PC (Microsoft Windows)
    A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.
  • Beluga

    2007

    Beluga

    2007

    Shooter
    PC (Microsoft Windows)
    Tech-Base
  • Sine Die

    2007

    Sine Die

    2007

    Shooter
    PC (Microsoft Windows)
    map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. Notes: I recommend to play map02 from pistol start. No jumping.
  • Thunderpeak

    2008

    Thunderpeak

    2008

    Shooter
    PC (Microsoft Windows)
    These are my two maps "Thunderpeak powerplant" and "Termination" from the recently released Zpack community project! Since there seem to be quite some interest in it, I decided to release those two maps as a standalone project.
  • Back to Basics

    2007

    Back to Basics

    2007

    Shooter
    PC (Microsoft Windows)
    After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic. Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky). E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work.
  • Escape from Castle Chezcrea

    2008

    Escape from Castle Chezcrea

    2008

    Shooter
    PC (Microsoft Windows)
    A linear, challenging level that shows off some some neat ideas I had.
  • BGPA Missions Liberation

    2008

    BGPA Missions Liberation

    2008

    Shooter
    PC (Microsoft Windows)
    A (very) mini TC consisting of 5 maps comprising one mission
  • Tartarus

    2019

    Tartarus

    2019

    Shooter
    PC (Microsoft Windows)
    A 3-key Collector style map. Pretty standard fare, with a heavy emphasis on traps and arenas, and a lite-slaughter finale. This map is intended to be challenging. All monsters/weapons are vanilla. There are only 2 modes, (UV) and (HMP and lower). UV is the intended experience, but the HMP-lower version is there if you're looking for an easier run. This map had several sources of inspiration, but the biggest one were the Nether Fortresses in Minecraft (both visually and mechanically). I always wanted to make a Doom map that had the sensation of finding one of these in the Nether, especially with the idea where the environment is as dangerous as the denizens lurking within. That said, there are no teleports if you fall off any of the ledges into the chasm. Basically: You fall, you die.
  • Running Late 2

    2020

    Running Late 2

    2020

    Shooter
    PC (Microsoft Windows)
    16-ish Boom compatible levels. ZDoom based ports will have to level warp in order to access the secret levels, since Map14 sends you to the EndDoom screen. BOOM ports can access these maps regularly from Map15.
  • Three's A Crowd

    2020

    Three's A Crowd

    2020

    Shooter
    PC (Microsoft Windows)
    A vanilla-compatible mapset created for NaNoWadMo 2019. It tells the story of three people and the different challenges they face trying to survive and save each other after the research facility they're stationed at is struck by a hellish invasion...
  • Gods & Guardians

    2018

    Gods & Guardians

    2018

    Shooter
    PC (Microsoft Windows)
    So, I've decided to add proper beginning and boss fight maps to make a complete 6 map episode. It's a tribute wad - stiles of different mappers were projected thru the prism of author's memories and reflections. In the end you get 'Doom the way you did'. -6 (+1 bonus) classic DooM2 maps, mostly adventurous, no slaughter (almost) -stock textures only (except new sky and waterfall) -new music (from "Rock It!".wad series) -maps are mostly vanilla, some maps break save game limits -new status bar by galileo31dos01 -bonus map includes a really bad joke.. Or does it not?
  • Cydonia

    2021

    Cydonia

    2021

    Shooter
    PC (Microsoft Windows)
    22 Plutonia maps created by @AD_79 and myself. Complevel 4/limit removing format. Designed to try and emulate Casali mapping with old school compact, high impact maps.
  • Arceon

    2021

    Arceon

    2021

    Shooter
    PC (Microsoft Windows)
    Arceon is a boom compatible mapset consisting of 6 medium length maps plus an epilogue map, mainly consisting of techbase themed maps, with different themes based on the light color of each map Each of the maps was built with an emphasis on having layouts that encourage incidental combat from monsters and are easy to navigate, filled along with several combat setpieces.
  • Unhallowed

    2020

    Unhallowed

    2020

    Shooter
    PC (Microsoft Windows)
    This was meant to be a map of a much larger map pack, but I've decided to focus on another big project instead of focusing on making 1-hour long maps after the other, which was burning me out a little bit. This is not my style of map usually, I just felt like doing something pretty Sunder-y for once to see if I can manage a grander scale of map without a hitch.
  • Infraworld: Coma Moonlight

    2021

    Infraworld: Coma Moonlight

    2021

    Shooter
    PC (Microsoft Windows)
    An experimental gothic-style map originally created as part of the Refracted Reality project. The central idea is a temple built on a huge piece of rock floating in an abyss with an abundance of vertical gameplay. Due to pursuit of the architectural complexity, in the spirit of Quake, map has performance problems. The player's goal is to explore temple complex and find 3 runes. After installing them on the pedestals to open the exit and leave map. I'm sure sometimes players will find short cuts. Note that these are not bugs (although they were originally), since do not break the map progression.
  • Arrival

    2021

    Arrival

    2021

    Shooter
    PC (Microsoft Windows)
    9 + 1 (+ 1?) limit-removing levels for Doom II. Designed with stock Doom II resources in mind, utilizing the lovely skies provided by Mek's "box o' skies". You may see a familiar space or two I implore you treat them as if they were new For the love from which these lands are derived Has been waiting patiently for you to arrive May your heart's true will Be ultimately fulfilled For eternity
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