High Noon Drifter is a GZDoom weaponset where you play as a gunslinger that's stuck around for a little longer than the end of the wild west era. The weapons and overall tone is relatively low-tech, complimenting more natural-style mapsets for roaming around castles, ruins, and other assorted gothic setpieces. You make use of some ordinary guns that any joe could scrounge up, a handful of antiquated pieces, and a couple dark artifacts in a quest to dispense frontier justice to an ethereal threat.
If you've been craving a "Weird West" sort of weaponset, or even more of an adventurer-type rather than a soldier using military tech, hopefully this'll be up your alley.
Neuro is a cyberpunk first-person shooter video game developed by Revolt Games and published by Russobit-M.
The game's plot and world is tech-noir and cyberpunk-themed, as well as dystopian, with inspiration drawn from Blade Runner and Akira, and the works of writers such as William Gibson and Philip K. Dick.
The Eye is a single-level PWAD for Doom II using a Boom-compatible source port. Its author is Cyriak Harris (mouldy) and it uses the music track Octo from Hexen. The Eye was awarded a Cacoward in 2012.
Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.
HaloMD (mini demo) extends the life of Halo and makes mods fun again.
Neither the retail nor demo version of Halo run on today's Macs.
This project relives the demo experience.
We have lost contact with an outpost on Mars. As part of the Elite Terran commando, you and your team will be sent to Mars to find out what is going on. Will you be up for the task?
EVA: Battle Arena is a competitive team-based first person VR gun game in a futuristic post-apocalyptic world setting.
Battle Arena is an exclusive EVA game offering full body free roam VR on large surface areas in arenas from 5,400 sqft.
Breach is a map for Doom II requiring a limit-removing source port to play. It was designed by Alun Bestor (Viggles). It originally used the music track "Waiting For Romero To Play"; the /idgames version instead uses "Breach", an original music track by Conelrad. The par time defined in MAPINFO is 10:00.
Verdant Citadel is a single-level PK3 for Doom II using the GZDoom source port that was released in May 2019. It was designed by Dennis Meuwissen (Exl) and uses the music track "City of Ruins" and "Titan" by KhydroDjent. Verdant Citadel won one of the Cacowards in 2019.
Become the ultimate in in the most realistic modern Warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required. Fulfil contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, contracts offers precise, strategic sniping gameplay at its absolute best. Play as a paid in; a hit man for hire, and beware of rival snipers who won't hesitate to disrupt your best-laid plans.
In the year 2991 AD, the Galactic Federal Government agreed to a full-scale disarmament treaty with the Andromeda nation and it looked like the galaxy would finally be at peace. However, just before the signing of the treaty, members of the military-industrial complex, who were opposed to the treaty, carried out a coup d'état to prevent this. Colonel Iritsa Renina, commander of the Beta Unit of the Galactic Federation, refused to help the coup and ordered the rebellion to be suppressed. The object of the game is that you, the Beta Unit ace pilot Ensign Rova Trotskyna, must destroy the federal facility that was occupied in the coup.
Reelism is a tongue-in-cheek variation on the "invasion" gameplay. It offers large, wide-open maps in which random monsters and weapons will constantly spawn during themed rounds. The "reel" mechanism also provide other game-changing effects which can help or, usually, hinder the players. Everything is filled with homages to classic gaming, in-jokes, and all-around silliness.
The extreme randomness of the mod makes the gameplay rather unpredictable, since it is possible to obtain extremely unfair combinations as well as ridiculously easy ones.
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