Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be v
This game is a clone of the arcade game Space Zap (Bally Midway, 1980).
Up to 4 players can play this game, though not simultaneously (at least not on a TI system without an MBX device). It is unknown if Milton Bradley was planning on releasing a 4 way joystick adapter to allow for all 4 players to play at once, since there were rumors that MB was developing add-ons for the MBX system (such as a foodpad). It would not be surprising if this game was meant to take advantage of a certain expansion, since it is the only game from any company on the TI to allow 4 players to compete. In addition there are 4 directions that the ship can shoot in, making it possible for 4 players to all participate at the same time. However, this is all speculation, as playing it on a TI without an MBX system only allows for one player at a time to play.
his game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joysti
Mouse Attack is a Pac-Man type game where you are the mouse and must navigate through the map to escape the 4 cats on the screen. The path of your character, the mouse, is displayed after each section is crossed. Once the entire map is traced out on the map, the level will end and a new map will start.
Mouse Attack!
Ripple is a student of magic, and her teacher is a terrifying witch. Ripple is particularly afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover then out jumped six demons, all of which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! So Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!
Galaga is a smouldering planet that often erupts with angry mutants and misfits. As Galactic commander of the Federal Army, you have the job of making them dead. Not easy! Because they come at you in clusters like swarms of killer bees. This time, you will be flying the awesome Triple Proton Fighter that warps to new dimensions and increased firepower. Galaga goons, your graveyard awaits.
Cyber-core is a vertically scrolling shooter in which the player fights insects. The basic idea is traditional: shooting everything before they can shoot/touch the player: after three hits the chitin armor breaks and a life is lost. Besides flying enemies which are disposed of with the standard gun, the player also has to deal with enemies on the ground which need to be hit with one of the unlimited bomb.
The player has the choice between four insect forms which are changed by collecting the associated extra symbols. Collecting more of the same symbol upgrades the insect, but this also rises the difficulty level. Other extras include smart bombs, extra lives, armor refreshments or a protection shield. The game features the possibility to turn on rapid fire or to slow down the speed as well as big boss enemies at the end and within the levels.
Alpha 27, the one planet in the galaxy that is fit for human habitation. For many years, the space observation system here was used for a wide range of research. One day, horrifying news arrived- a giant comet was hurtling toward the solar system, on its present course, it was going to colide with the moon. and then….Nothing! For some strange reason the humans and the moon seemed completely unaffected. The humans were unaware that a new nightmare had already begun. The giant comet had changed shape- it was not a comet at all, it was an alien mothership!
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it.
The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you will utilise most often. The missile is particularly useful as in some levels you are required to blast away areas of wall to progress. Levels are varied - some are horizontal, some are more like mazes and there are also two types of boss area: one with a small enemy over the opposite side of the screen protected by a barrier you
The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.
Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control of the titular battle android. There are multiple weapons which can be picked up and freely switched between, and also power-ups which allow for weapon and energy upgrades between stages.
Developed and released alongside the Family Computer version, 1943 Kai: Midway Kaisen is an arcade game, an "alternate" version of the original 1943, released in 1987[3] only in Japan. Most of the graphics and sounds have been reworked, and the game has been made more "extreme" (laser-firing WWII planes and ships that run on ground). Further, the trademark P-38 has been replaced with a Boeing Stearman E75 N68828.
In 1991, this version was converted to the PC Engine as simply 1943 Kai, again Japan-only; this version itself contains many additional levels and original music.
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese air fleet that bombed the American aircraft carrier, pursue all Japanese air and sea forces, fly through the 16 stages of play, and make their way to the Japanese battleship Yamato and destroy her. 11 of these stages consist of an air-to-sea battle (with a huge battleship or an aircraft carrier as the stage boss), while
Aldynes: The Mission Code for Rage Crisis, is a horizontal scrolling shoot 'em up game developed by Produce and released in July 22, 1991 for the SuperGrafx only for Japan. The game has a unique option-based combat and features levels with large scaling effects or parallax scrolling effects.
Nearing the year 2020, the societies of mankind fall into global depression just as an alien invasion suddenly comes down on Earth; coming from a large mechanical planetoid, the aliens attack the Earth without reason or communication. With all defenses annihilated, the United Nations corresponds with NASA to make a powerful space fighter known as The Ortega under project name Aldynes. During that time, a particular space fighter pilot - known only by his call sign Fox-A - was killed in action; his bereaved girlfriend Hiroko soon discovered Project Aldynes and its near complete fighter. As the invaders attack the air force housing Project Aldynes, she hijacks one of the ships and throws herself into battle in hopes of getting h
An unusual shooting game where your character is a haniwa doll. The most unique feature is your ability to attack in a 360-degree radius. Defeat enemies to earn spirit energy you can trade for power-ups.
Daisenpuu Custom can be described as a remixed version of the HuCard game released in 1989. The game is based on the arcade shooter of the same name released by Taito/Toaplan in 1987 (also known as Twin Hawk). The players takes control of a World War II plane and fights his way through a vast array of enemy air defenses such as tanks, submarines and battle ships (curiously, there aren't any enemy planes in the game). Our fighter plane can use a classic Vulcan gun and a special, but limited, bomb attack. The latter calls a formation of friendly planes that will shoot at will until they eventually get hit. Pressing the bomb button twice triggers a powerful smart-bomb and wipes out most of the enemies on screen. A standard power-up system upgrades the plane throughout the game - destroying tiny truck usually frees up power-icons. Some, stamped with a large character P on them, upgrade the plane's main gun up to four times. Others give away extra bombs or rare extra lives.
A cyberpunk multi-directional shoot 'em up for the PC Engine.
Metal Stoker is a top-down, multi-directional shoot 'em up for the PC Engine, developed and published by Face (possibly through their subsidiary brand Sankindo). The game features the subtitle "Neo Hardboiled Shooting".
The goal of the game is to explore each stage, fight a boss and move onto the next. Some stages are comprised of several linear enclosed areas that require that the player clear the room of enemies before they can proceed, while others are more open and let the player scroll in multiple directions while seeking out their foes. The story is sparse, and concerns the player's testing out of a new Custom CS-05 tank through a series of simulations.
The game was released exclusively for the PC Engine. It has yet to be rereleased in any capacity.
Jealous of all the time her husband spends drinking sherry and eating biscuits in other people's houses, Mrs Claus decides the only way to be rid of her overweight husband is to put an evil spell on the Christmas decorations and let them do the dirty work for her. As Santa, you must destroy these festive fiends, but beware; evil baubles are lying in wait, candy canes attack without warning and scented candles are out to burn your beard off!
Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's Atlantean) which is free to download and play on a PC Engine emulator of your choice (such as Magic Engine, Mednafen or Ootake) or flash card.
Final Soldier was part of the Caravan Festival organized by Hudson Soft in 1991 and a limited edition of the game exists. This Special Version comes as a single HuCard and offers two short Time Attack modes (two and five minutes) in the Caravan Festival tradition.