Gordon the Corgi adventures through a dark forest full of many dangers his own light the only guide to help recover from the darkness that seeks to consume his love. Can he find his way back? or will the darkness prevail? A platformer with tough challenges and many enemies to defeat. A classic retro style game and even though it can be challenging at times it is definitely a game for casual players looking for the feeling of old arcade type platformers.
Move around and explore the maze of levels as you expand your light source in the darkness. Having to squish enemy squirrels, birds, and cats. With big sub-bosses and bosses that provide a challenge in finding a way to overcome them. Collect items to increase your lives and see if you can get this highest score while avoiding being crushed or falling. Watch out for certain nature items that can slow your character, and manage your health, stamina and lives carefully to make it through the levels.
Simple 2d side scrolling platformer controls using Wasd, arrow keys.
Surge Generations is a complete overhaul of Shadow Generations with the goal of replacing everything Shadow-related with Surge, such as voice lines, cutscenes, animations, and more.
Boomby explodes (aka: jumps) every 2 seconds. Keep track of the timebar at the bottom of the screen, time your moves right.
There are multiple routes to the pool, keep exploring if you get stuck or frustrated at a section of the map.
Trampolines are a tricky, patience pays off. Try not to rush out of the first explosion after touching one. After the first explosion, the bounce rhythm balances out.
There are 3 bomb "keys" (red, green, blue). These allow you to destroy colored bricks.
Yellow Coins: $1, Platinum Coins: $5, Green Coins: $20
The only purpose of crouching is to move the camera down (and to look cute, actually).
So you were at home (obviously at Geometry Island, who doesn't know that?) and suddenly... A GIANT SPACESHIP that looks like a triangle FALLS down your world. Shapes are invading and destroying your friend's island, EVERY 5 ISLAND. So you decide to save your world, risking your life at all costs, passing in each island without fear, figthing upon fear. And how's that going to end?? You don't know.
Marshmallow Marvin on a sweet new adventure in Greenwood! Explore a magical forest full of vibrant mysteries, quirky creatures, and hidden secrets, where every corner holds a new challenge for our squishy hero!
Rainbow Festival and Rainbow Festival 2 are games that I made on Scratch in 2013 and 2016. Earlier this month (June 2021) marked the ten year anniversary of my Scratch account, so I decided to continue this series outside of Scratch.
The appeal of the first two Rainbow Festival games (to me) is the absurd amount of frustratingly bad design. The games are fun because they aren't fun. When you get hit by an obstacle, instead of dying, you experience a fate worse than death: knock-back. Many levels rely on getting lucky with random spawns and behavior.
I decided to take these terrible ideas and expand upon them in the third game. On top of including intentionally annoying mechanics, I filled the entire game with inside jokes and references that only a couple people will actually understand.
Oh, there are also a few major secrets.