Super Mario FX is the rumored earliest version of Super Mario 64, originally developed for the Super Nintendo Entertainment System using the powerful Super FX chip, used in games such as Star Fox, F-ZERO and Yoshi's Island. Given that it would predate any known build of Super Mario 64, the elusive Super Mario FX should've been in development in around 1993.
While there is no concrete evidence of Super Mario FX's existence, Miyamoto has gone on saying that he thought about creating a three-dimensional Mario game during the development of Star Fox. This has led to the assumption that a Mario game using the Super FX chip could've been in the works for the Super Nintendo, before the existence of the Ultra 64.
Another point of misconception is that the internal codename for the Super FX chip while in development was Super Mario FX, and also printed on it can be found the characters MARIO, being an acronym of "Mathematical, Argonaut, Rotation, & Input/Output".
National Institutes of Health (NIH) experimenter Elisabeth Murray has spent the last 30 years cutting open monkeys’ skulls, suctioning out or burning portions of their brains to cause permanent damage, and locking them in cages, where she shows them large rubber snakes and spiders, terrifying them. These horrific experiments haven’t advanced human health at all, of course—they’ve only tormented and killed animals and wasted precious medical resources.
This cruelty is why 16-year-old Archit Kumar of Dublin, California, is on a mission to end speciesism, and he’s developed a video game called Monkey Fright to help accomplish that. The game brings awareness to the constant suffering and deprivation that these monkeys experience inside small, barren cages in windowless laboratories—day in and day out—where they’re denied companionship, sunshine, fresh air, exercise, and everything else they care about.
In Nightsong you play Linda Nightsong, a level 0 bard, with great fishing skills, and some magical knowledge. When a series of mysterious attacks strikes a riverside village, Linda and her friend Uzoma come to the rescue, and must save all the villagers before dark! To fend off the bewitched creatures, you must use the power of your magic tambourine to put the creatures to sleep and continue your quest.
This is a 30-minutes platform where you need to save all villagers before the time up. With several routes, you must carefully explore Anhuma village, using safe routes, avoiding traps, and avoiding creatures as much as possible, putting them to sleep.
Azumi and the Vertical Slice is a proof of concept for a 2D action platformer that attempts to bring modern indie speed and catharsis to the classic days of the Sega Mega Drive and Blast Processing. Fight through a wave of enemies and escape the room you're trapped in!
Fight through 70+ stages of retro action and strange internet culture, as you make it through Chungo's Gauntlet. There'll be many traps, strange enemies and strong bosses waiting for you.
Super Mario Unlimited Deluxe is a traditional-style Mario hack with difficulty ramping up from beginner to expert. It is based on the Super Mario Bros engine, but has been completely reworked into a whole new adventure.
"Many brave adventurers have traveled to this manor. They never made it back. Enter the manor and rescue their souls."
"Il Maniero Spettrale" was originally made for the Halloween Level Design Contest (HLDC) 2014, in which it won first place. It's a single large level with a "Metroidvania" structure, inspired by the likes of Luigi's Mansion, Castlevania: Symphony of the Night and Banjo-Kazooie. The goal is to find the souls of the adventurers who visited the manor, and lead them to their eternal rest. For Halloween 2018, this was updated and released as a standalone hack, in order to make it more accessible to new players. There are several small improvements and fixes over the original and some rooms have been redesigned.
Mickey Mania 2 was a planned sequel to Mickey Mania: The Timeless Adventures of Mickey Mouse, set to arrive on the Sega Mega Drive. The game was not officially announced, but its existence was revealed by Jon Burton, co-founder of Traveller's Tales.
The game would have played similarly to the first, though would have featured stages based on different Mickey Mouse cartoons as well as including new mechanics. It was cancelled by Traveller's Tales in favour of the console version of Toy Story, though an early prototype is known to exist.
Footage of the prototype shows a wild west stage and a ship stage loosely based on the 1934 cartoons, Two-Gun Mickey and Shanghaied, respectively. The latter stage originally featured a scrolling floor and a first-person stage that jokingly used a placeholder HUD to parody Doom - these features would be repurposed for Toy Story.
Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".
The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element.
The game is a remaster of Mickey Mania, building upon the Sega CD version of the game.