"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool.
There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’
Sir Ababol controlled through the Monegros for all ababoles. To progress in your adventure you'll have to go find a set of keys that you can use to open doors and access other locations. Once you've gathered 24 ababoles finish your mission.
Jump up the bat, dogs and warriors to kill them, and avoid touching the water is bad. To recover some encouragement, you can eat one of the chicken thighs "monegro's fried chicken" magic they appear scattered around the stage.
Briconsejo: be patient and do not go crazy!
Sir Control Ababol Monegrian accross the fields and gather flowers ababol 24. To be Able to progress in your journey you'll need some keys you will be Able to use to open several doors to gain access to different sections. You can jump on the baddies to get rid of them, too. Be patient, think before you jump, and you'll be successful!
Tiger Jenny is a NES game set in the same universe as "Ittle Dew" it takes place a thousand years before the events of that game.
Battle your way through the forests to seek vengeance on the Turnip Witch who dwells in her castle.
Note that this game actually runs on the real hardware, it's not just an imitation.
Therefore the release is in nes rom format so you'll need an emulator to play it.
GeGeGe no Kitaro: Yokai Daimakyou, known as Ninja Kid in the West, is an NES game developed by TOSE and published by Bandai. It was based on the manga series GeGeGe no Kitaro. This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies.
The original Japanese version is notably different from the American version (Ninja Kid). The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character
"Saiyūki World 2: Tenjōkai no Majin" is an action platformer, akin to many games at the time. The protagonist is Sun Wukong, the King Monkey, one of the most popular characters in the Chinese culture.
After completing the first stage, the player can play the other six in any order. Each of the stages revolve around elements, such as fire and water. After each stage, the player gains a new weapon, much like in the original Mega Man series, which was extremely popular at the time. The game was released with thematic and graphical changes as "Whomp 'Em" for North American audiences. "Saiyūki World 2: Tenjōkai no Majin" (as well as Whomp 'Em) and the prior Saiyuki World (which was an adaptation of Wonder Boy in Monster Land) are based on the Journey to the West novel.
In the ancient ruins (province of Badajoz) lives Lala with her teacher. She is learning magic but still has a long way to go.
“Tell me about the Sky Palace” – asks Lala, and her teacher tells her again about the three Power Gems hidden inside. “I’d love to see them”, but Lala’s teacher would say no… “It’s too dangerous, and powerful magic is required to traverse the palace”.
But now the teacher has left for a few days and Lala is bored… “His Magic Wand should provide a power that’s strong enough to be able to cope with the perils hidden inside the Sky Palace. Problem is, the Wand is locked in a special vault, and the lock is also magical!” Not only she needs to find the key, but become stronger collecting eight magic potions.
Let’s get busy! Help Lala get the Wand and travel to the Sky Palace to find the three Power Gems! Just because she’s bored!
Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends.
Unknown perils lurk behind every corner! Seven powerful magical objects to use. Fight your way through eight complete worlds. Choose your own adventure. Grapple evil beasts at the end of each world.
DANGER
Danger lurks behind every turn and every tree as you seek out the ancient temple of wisdom, the legendary lost temple of "Am-Zutuk" while hot on the trail of the absent-minded Dr. Livingston deep in the heart of the mysterious Congo jungle.
ADVENTURE
Adventure overtakes you as you battle under mountain and over hill against cunning natives, giant spiders and psychedelic specters. Discover hidden items and maps; recover lost ancient weapons and armor.
EXPLORE
Explore dark mysterious caverns and brave hundreds of levels of uncharted wilderness as you risk your life for fame, wisdom and adventure. Hurry, find the lost Dr. Livingston and the mysterious temple. Who knows, your exploits may someday be famous. Dr. Livingston I presume?
Special password feature included!
Pero is Puss 'n Boots of storybook fame and he's caught up in a whirlwind adventure, traveling through time and around the world! True-blue Pero has been "cat-apulted" back through time by the terrible Count Gruemon. Now Pero must cross many dangerous lands to defeat Count Gruemon and recover the Time Machine which will return Pero home. It's a "cat-astrophe!"
California, 1938. It had been one heck of a week for ace air racer and stunt pilot Cliff Secord, a week that had drastically changed his life. After his stunt plane was wrecked accidentally in a shootout between a couple of thugs and G-Men, the hoods had stashed an amazing stolen device in his cockpit. It didn't take long to figure out it was a rocketpack. And it took even less time for Cliff to become a target for half the city. The hoods wanted the stolen device back. So did its inventor, the famous, but eccentric American industrialist, not to mention the FBI, the U.S. Army, and the most menacing force of all, the Nazis! Even famous film star Neville Sinclair wanted the rocketpack. He had kidnapped Cliff's girlfriend, the gorgeous Jenny Blake, and was offering to exchange her for the device. Cliff had no time to ponder his desperate situation. There was only one course of action; he must become THE ROCKETEER!
"As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself. You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mystery Quest. The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I!"
Return to a mythical time in the Far East, when the legendary Siamese-Twin Shiva, God of Destruction, cursed your village with fearsome evil spirits. Despaired by repeated failures to drive out Shiva's evil demons, your best friend, Master Hu, has turned into a drunkard. You, Master Chu, must search through hostile palaces and temples to find and destroy this four-armed incarnation of Shiva. If you would like, just ask your teammate, the Drunkard Hu, to help out. Playing together can be a lot of fun!
Once upon a time, long long ago, the world was experiencing great ruin. Enormous animals were bestowed upon the earth to create terrible pain and hardship for the people. The people were desperate, so they called upon the Old Witches' World for help.
Thence came Francesca, a gracious witch with great powers. She fought and saved the world from these terrible creatures. The land began to flourish again and the people worked peacefully together to rebuild their wonderful cities. All was well.
Now, we too are experiencing serious turmoil. Terrible horrid beings called Krions have decended upon our planet. We are prisoners and we are losing hope. Francesca, we need you. If you are out there, please come.
George must save Planet M38 from Cogswell's destruction! Elroy, Jane, Judy, Astro and Rosie the Robot will give George the things he needs to meet the challenge. Using his anti-gravity boots, glider, and jet board, George will be walking on ceilings, dodging aliens and flying through danger on his way to stop Cogswell. Leap into the future and rescue another world with the JETSONS!
Experience the majestic birth and childhood of Christ as you proclaim His honor and endevor to experience the prophecies. Collect gifts for Baby Jesus; escape to Egypt to avoid the wrath of King Herod; and search for young Jesus in the holy city of Jerusalem. Test your Bible skills by answering scores of Bible questions designed to compliment the game play.
When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient!