Luigi's Mansion 64 is a ROM hack for Super Mario 64.
The hack uses the same levels as Super Mario 64, although they are highly modified. The overworld layout is also mostly the same but the levels are shuffled around quite a bit. This means that the game will feel very familiar to fans of the original. The only level from SM64 not to make an appearance in this hack is Snowman's Land.
Super Dram World is a ROM hack of Super Mario World created by PangaeaPanga. The hack is intended to resemble the Kaizo Mario World series in level design and difficulty.
Star Revenge 2.5: Remnant of Doom is a ROM hack/mod made by BroDute, and part of the Star Revenge series. It is a remake of Star Revenge 2: Night of Doom, designed to be significantly easier although still very difficult.
Enhanced port of the 3DS game "Sayonara Umihara Kawase".
It also includes a mode where you can play the first game of the series, Umihara Kawase (Super Famicom).
A metroidvania platformer with several bizarre super-unconventional tools.
Play as a member of a group of miners who were left behind by their company since they were having a party at the depths of the excavation site at the moment of departure. When they woke up from the party, no one was there. If they want to see their beloved ones again, they'll need to build an improvised spaceship to reach the escape velocity that will take them outside planet Urult.
A Super Mario World romhack with eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings.
Goomba's Easter Egg Hunt is the second in Kaze Emanuar's line of Easter themed hacks of Super Mario 64. In this game you play as an actual Goomba, in order to fulfill his quest to hunt eggs hidden around few areas. Unlike in Thwomp's Easter Egg Hunt, there are no star descriptions in this mini-hack, and it employs a non-stop system, which means Goomba does not get kicked out of a level after getting an Easter Egg.
A thousand years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo's assault was thwarted. In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for a thousand years. But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.
Sonic Hexacide is a Sonic fangame developed by DJ Coco using concepts based on the design of Sonic Lost World. The levels are built in a tubular 3D design, and the graphics are made of 2D sprites.