"Sprite spam"
No term invokes more contempt. It's artificial difficulty. It's lazy. It's uninspired. Or so they say. And now... it's what this hack is about.
Introducing “Mega Man 7 Refit,” a ROM hack which makes Mega Man 7 a little more like those old NES classics in a few minor, but significant ways:
Shorter charge times mean you can fire more Charged Shots more often! Teach those robots a lesson!
Increased invulnerability makes scooting across spikes much less tricky! Just don’t take too long!
Refreshed graphics, such as fonts which harken back to those old NES classics! It’s so old… it’s new!
MFGG 20th Anniversary Time Capsule is a compilation of unreleased builds of Mario fan games in commemoration of the 20th anniversary of Mario Fan Games Galaxy.
The following games are included:
2012 - Super Mario Kingdom - by Gatete
2013 - Mario + Wario Complete - by Vitiman
2013 - Super Mario Red Scare 2 - by Hypernova
2014 - Mario & Luigi's Coin Chaos - by Mors
2015 - Spoopy Maryo - by HylianDev
2016 - Mario's Timeship Battle - by Cruise Elroy
2016 - L IS REAL by Friendly Dictator
2016 - Super Mario Dimensions 2 (2016 Demo) - by LangtonLion64
2017 - Super Mario Flashback (Final Pre-Reboot Build) - by Mors & the Flashback Team
2018 - Mega Mario - by Hypernova
2020 - Satilla Composite - by VinnyVideo
2021 - Super Mario & the Elemental Orbs - by WreckingPrograms
2021 - Super Mario Bros. & The Midas Machine - by Team Midas
Each world represents a different season — there's a Spring world, a Summer world, a Fall world, and a Winter world. (And some more!) Almost all the graphics are custom and hand-made.
A Plumber For All Seasons features:
-37 levels with 41 exits
-almost entirely custom graphics, all of them hand-made
-a focus on interesting, season-themed scenery and fun levels
-an original soundtrack by some of SMWC's finest musicians
-rewards and easter eggs for completionists
Airlines Deluxe is a game made by Thomas "Safariminer" Althot in 2021 with the Unity game engine. The game is a 3D platformer set in the sky, the goal being to hop from platform to platform until you reach the finish line.
Rainbow Festival and Rainbow Festival 2 are games that I made on Scratch in 2013 and 2016. Earlier this month (June 2021) marked the ten year anniversary of my Scratch account, so I decided to continue this series outside of Scratch.
The appeal of the first two Rainbow Festival games (to me) is the absurd amount of frustratingly bad design. The games are fun because they aren't fun. When you get hit by an obstacle, instead of dying, you experience a fate worse than death: knock-back. Many levels rely on getting lucky with random spawns and behavior.
I decided to take these terrible ideas and expand upon them in the third game. On top of including intentionally annoying mechanics, I filled the entire game with inside jokes and references that only a couple people will actually understand.
Oh, there are also a few major secrets.