"Cool Spot" is a platform game developed by Virgin Games, starring the 7 Up mascot, Spot. In the game, players control Spot, who can jump and attack by throwing soda bubbles. The primary goal of each level is to rescue other cool spots by collecting a certain number of "spots." The game was a commercial success, selling one million copies, and was praised by critics for its enjoyable gameplay and graphics, even with its prominent product placement.
A notable difference in the game existed between its North American and European releases. In Europe, the 7 Up branding was removed and replaced with generic or Virgin-branded items. This was because Fido Dido, not Spot, was the official 7 Up mascot in international markets at the time. The game's success led to a sequel titled "Spot Goes to Hollywood."
The Game Boy port of The Last Crusade.
A two-fisted action game from the people who brought you the smash hit movie.
The chase is on...all the way to the greatest treasure in history, the Holy Grail. And if you can survive the treacherous caves of Colorado...the medieval catacombs of Venice...the deadly ramparts of Schloss Brunwald...and the cunning traps of the Grail Temple...then you've earned your whip and your hat!
Whip those bad guys...as only Indy can! Relive the greatest action scenes from the greatest Indy movie of them all.
It's red hot, slam-bam action, Indiana Jones and LucasFilm style!
Sonic 2: Return to Westside Island is a ROM hack of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis focusing on level layout changes to the majority of the original game.
Short little MSX game made by me and Lihpten. Made entirely over the 2ish weeks of the 1st Retro Platform Jam, with our progress streamed every few days on my Twitch channel for long, messy hours. This was our first time messing with MPAGD and it certainly shows. We had a lot of fun and would love to make more, especially whenever an MSX2 engine rolls around.
This release is stripped back compared to some earlier builds as it's more optimized for playability and less glitches, though it certainly has its fair share still. In the future we'll most likely be adding music (which was planned but scrapped at the last second due to scheduling conflicts), fixing many bugs, adding a Screen 2 intro screen, re-implementing a double jump (which was swapped to a high jump last second due to glitches), finishing the ZX spectrum port, and prettying up the graphics/animation.