The remaster aims to improve the quality of the hack and have it be more in line with the later episodes. Here are the changes:
New levels
New Music
New custom graphics
New custom enemies
New custom bosses
New level order
Redesigned overworld map
Rebalanced difficulty
And more…
SLWii: The Emissary is a a complete revamp of Ultimate Super Luigi Wii that was released in a rush and unpolished state back in 2020.
Based around Newer SMBWii, The Emissary stars Luigi in an adventure heavily inspired from Super Smash Bros Melee and Brawl with custom music, models and inspirations coming from those respective games.
Experience the thrilling adventures of George of the Jungle, a classic side-scrolling platformer reminiscent of Pitfall! As the fearless George, you'll navigate through a lush jungle environment, dodging hazards like mischievous monkeys and treacherous pits. Be careful, though - some obstacles can be deadly, so keep a sharp eye out for danger. But don't worry, George has got some tricks up his sleeve too! Swing from vines and collect precious eggs to boost your progress. Just remember to stay safe and have fun!
A fan game for AiCaterine, the magical time-traveling elf!
AiCaterine found a mysterious artifact that sends her into the far future. Help her repair the artifact and return to her own time!
Dive into the world of Don’t Drown, an underwater precision platformer. Navigate treacherous landscapes and avoid menacing creatures while balancing your oxygen and health. Line your pockets with treasure at the cost of mobility. Race against time, yourself, and others on the global leaderboards.
Get ready for a game that'll make you question all your life choices! Introducing "Dumb Ways to Climb" - the incredibly unimpressive creation that miraculously appeared in just one week! Watch in awe as our brilliant Bean aimlessly climbs on random stuff, reaching for the stars... well, kind of.
An unreleased port of Donkey Kong for the BBC Micro. Not much is known about this port, being documented by The Atarisoft FAQ (unofficial source) and a blog post from an ex-employee.
In 1984, Atari planned to release Mario Bros. for their Atari 8-bit computer line (400/800/XL/XE). This port was identical to the previously released Atari 5200 version of the game. For unknown reasons, the game was canceled despite being fully finished. Mario Bros. would eventually receive an Atari 8-bit release in 1988, but this port was completely different than the 1984 prototype.
Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, and competitive scoring.
The game includes a standard Arcade mode for players who want a little challenge, Unlimited Mode for players who just want to have a good time, a dedicated Speedrun mode for players who want to prove they're the fastest, and YOLO mode for players who have something to prove.
"The syzygy is the alignment of the sun, moon and earth, which only occurs every 300 years. During that time, the gods are "mortal". They lose almost entirely that which makes them invincible, and a serious wound is capable of making them succumb... to death."
Super Mario FX is the rumored earliest version of Super Mario 64, originally developed for the Super Nintendo Entertainment System using the powerful Super FX chip, used in games such as Star Fox, F-ZERO and Yoshi's Island. Given that it would predate any known build of Super Mario 64, the elusive Super Mario FX should've been in development in around 1993.
While there is no concrete evidence of Super Mario FX's existence, Miyamoto has gone on saying that he thought about creating a three-dimensional Mario game during the development of Star Fox. This has led to the assumption that a Mario game using the Super FX chip could've been in the works for the Super Nintendo, before the existence of the Ultra 64.
Another point of misconception is that the internal codename for the Super FX chip while in development was Super Mario FX, and also printed on it can be found the characters MARIO, being an acronym of "Mathematical, Argonaut, Rotation, & Input/Output".
National Institutes of Health (NIH) experimenter Elisabeth Murray has spent the last 30 years cutting open monkeys’ skulls, suctioning out or burning portions of their brains to cause permanent damage, and locking them in cages, where she shows them large rubber snakes and spiders, terrifying them. These horrific experiments haven’t advanced human health at all, of course—they’ve only tormented and killed animals and wasted precious medical resources.
This cruelty is why 16-year-old Archit Kumar of Dublin, California, is on a mission to end speciesism, and he’s developed a video game called Monkey Fright to help accomplish that. The game brings awareness to the constant suffering and deprivation that these monkeys experience inside small, barren cages in windowless laboratories—day in and day out—where they’re denied companionship, sunshine, fresh air, exercise, and everything else they care about.