It's Blendix time! the ultimate addicting puzzle game ever!
Match and blend the blocks of the same number and combine B-cubes for explosions and tap “Blendix” to open your way through the highest score!
There are countless possibilities, and your talent in blending blocks will be the key.
Use the combos to reach the highest score, fast!
Sudoku is, obviously, a Sudoku game for CPC and Speccy. Players can select the grid size of 4x4, 6x6, 8x8, 9x9, 10x10 and 12x12, although 9x9 is default. Players then choose the difficulty. The object is to fill in each empty spot with a number of 1 to 9. On the 10x10 and 12x12 grids, the letters A and A to C are also used. Each horizontal row, vertical column and sub-grid can contain a number only once.
A tile-matching puzzle video game. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. This is a version of Tetris made for the Philips CD-i.
Originally developed as a homebrew port of the Windows port of Chip's Challenge for Linux, it caught the attention of that game's original dev, Chuck Sommerville, who asked if the Linux port could be made playable on Windows as well. Tile World supports the original level packs from Chip's Challenge on top of including hundreds of original levels.
Apple II Sudoku is a sudoku interpretation for Apple II systems.
Follows typical sudoku rules. There is a 3 x 3 square consisting of smaller 3 x 3 squares. The players must put the numbers 1 - 9 into each small square, so that each number is used only once per square, as well as used only once in a vertical and horizontal line. Controlled via the keyboard, there are three levels of difficulty. Players have the option to allow incorrect or invalid values to be flagged.
100NHAS is a game of riddles and puzzles developed with the function of educational entertainment. There are 100 levels designed for fun between friends and family, involving the most diverse age groups and fields of knowledge.
Cortex is a puzzle game in which you have to clear all blocks from a room by pushing 3 or more matching blocks together to make them disappear. Features a total of 40 levels.
To solve a Sudoku puzzle, place a number into each cell so that each row, each column, and each small 3x3 box within the larger puzzle will contain every number from 1 to 9. In other words, no number may appear more than once in every row, column, or 3x3 box. The game is initialized with predefined numbers and the objective is to complete the puzzle with the missing numbers that will lead to the correct solution. The game features three levels of difficulty: Novice, Adept, and Master.
SCP: Unity is a game created by the development team Aerie Gaming Studios, headed by Zornor90. It is heavily inspired by the original SCP: Containment Breach. While the game was once a simple port and graphics upgrade, the project has since been expanded to encompass a wider array of content, including but not limited to graphical improvements, new SCPs, and a deeper story.
A new tap and pop the blocks game with unique and special game play, the mission is to bring down the cube crush and complete the levels (1200 levels).
This is a form of jigsaw. The player is presented with a square representing one side of a cube. This square is broken into elements (smaller squares) each of which is one face of a smaller cube. The object is to rotate all the elements until they form a picture, at which point the still picture becomes a short animated/video clip, and to repeat the process for all six sides of the video cube. Completing all six sides completes a level in the game, there are eighteen levels and they are timed – run out of time and it’s game over.
BugTris (버그트리스) is an unlicensed variant of Tetris published by Game Line. The developer is currently unknown.
The main objective of BugTris is to capture bugs that are hiding inside blocks. The player finds these bugs by clearing lines with blinking blocks, then catching the bugs with a net. Once all the bugs are captured, the game continues to the next level. The game ends after level 30 is completed.
You play as Sissy - a normal girl, that got lost in the forest. She tries to find her way back home, and so decides to take the one that the mysterious man in the forest had mentioned. She then discovers a town, where people claim to be…. food. Everything seems to be cute and nice, but… something feels odd here... Maybe visiting this town only once isn't enough to learn the truth?
Join one of the most famous animated dogs in history in SNOOPY Puzzle Journey. In this classic match-3 game you travel the globe with well-known characters, clearing colorful pieces in each round and banking the points you need to visit every corner of the planet.
SNOOPY Puzzle Journey has rich colorful graphics and features many of the series’ most beloved faces. As you move through the levels you’ll encounter more and more colored pieces. Just connect three of the same color to eliminate rows and columns and advance onto the harder challenges.
Every time you complete a puzzle you zoom off to another different country. Fancy a trip to France? Or Italy? Just win each round to keep traveling! Also, there’s no need to move any of the pieces you find – simply tap the groups of matching colors and watch the points roll in!
With SNOOPY Puzzle Journey you’ll be able to travel the globe with your loyal dog companion designed by Charles M. Schulz. Have hours of fun completing puzzles and learning a little more
Misplaced is a homebrew puzzle game. The player directly controls the character Hara who wakes up on a small island floating in the clouds. This happens every day. Every level is a puzzle where a yellow key needs to be located. To reveal the key one or more red jewels need to be picked up and taken to a white square. Gradually different types of puzzle mechanics are introduced, often by a character called Hatter in the environment.
Each level consists of a single, fixed screen. There are enemies such as ghosts present that need to be avoided. The main puzzle mechanic is the ability to stop time, record movement and then play back that movement at a different location. For instance Hara can stop time, move three steps down, three step left and three steps up. By recording and then launching this movement pattern at a different location, it becomes possible to move past a wall by walking on the air. This mechanic can be used as often as possible, but only one pattern can be stored and the amount of moves per pattern