Use speed, skill and lightning-fast reflexes to save the spirit world from destruction in this engaging, action-packed puzzle game. A variety of compelling spatial challenges await you. Rotate and maneuver block-shaped Guardians to explore sacred shrines and climb towers that reach high above the clouds. Face adrenaline-fueled races against the clock, cerebral shape-matching missions and mazes that you’ll need a sharp memory to escape. The evil god Koruptal has brought chaos and destruction to the spirit world, and it’s up to you to put things right.
Three multiplayer modes and 96 replayable, fast-paced single-player stages offer a wealth of puzzle-packed excitement, only available on the Nintendo 3DS system.
Renketsu Puzzle Tsunagete Pon! is a game where blocks have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen.
The Irritating Maze quite literally lives up to its name. It's a maze, of sorts, and it's one hell of an irritating game. In fact, it is one of the most irritating games that most will ever come across. But it does have its charms, namely its offbeat gameplay.
The graphics are bright and colorful, with a lot of eye candy everywhere. Depending on your point of view, this may or may not be a good thing, as all that coloring and eye candy has been designed specifically to distract you from beating the level. All that glitter is isolated to the areas immediately surrounding the track, and if you look off the beaten path you'll notice that the graphics there are quite sparse and simplistic.
The sound and music are passable, though not particularly good. The Irritating Maze's songs sound like generic puzzle game music and are generally pretty forgettable, but they do fit the game's mood. You'll hear an announcer's voice at certain points of the game telling you that you've passed a checkpoint or something like that.
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The update/sequel to the original Puzzle de Pon! It's a puzzle game similar in style to Puzzle Bobble. The goal is to clear the bubbles surrounding the drop token, rather than just clear the stage.
In Blow Up! the player takes on the role of Joe Kowalski who must navigate his way to the exit in six progressively more difficult caverns. The game has similar gameplay as Boulder Dash, and each cavern must be completed within five minutes.
Along the way, Joe will encounter various enemies. There are grabbers who will jump on Joe and slow him down. Darth Vader heads who move around more quickly and will shoot at you. Walking grenades will explode when you come too close to them. The green virus will spread around when it is unleashed and it will make you sick when you come into contact with it. Joe will turn pale white, his energy will drain and he can only move around slowly.
Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls.
Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of blocks; those from the games it is based on along with blocks that can go around corners. There are six different monsters and the game's 400 rooms are not random, but designed individually. Energy can also be gained back, along with bonus points.
Mole Mole is a puzzle game in which the player has to navigate a rather anthropomorphic mole through top-down single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
The sequel to "Mole Mole" in which you you navigate through single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu?), also known as Bust-a-Move in North America, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.
his classic game is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Rockford can dig through the ground and push rocks. But these can also be dangerous. If he stands directly below a rock, Rockford can hold it on his head. But if a rock falls on his head, it will cost him a life. Rocks will not stay on each other or on walls. If Rockford digs away the supporting soil, rocks will start to slide. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. When defeated, they turn into diamonds, which Rockford can pick up. As soon as the necessary amount of jewels has been collected (th
Clue Classic is a video game based on Hasbro's Cluedo franchise. It was developed by Games Cafe and published by Reflexive Entertainment on June 3, 2008. The single-player interactive game was inspired by the artwork in the 2002/2003 Classic Detective Game version, featuring the original six characters, weapons and nine original rooms. Producer was Rob Adams, designer was Rob Adams, programmer was Chad Sterling, lead Artist was Erin Miller, and Music & Sound was by Staffan Melin and David Chan.
Dragon's Eye Plus: Shanghai III (ドラゴンズアイ プラス 上海III) is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
Activision were not happy with this version of the game, and instead produced their own Shanghai II: Dragon's Eye for the Western market.
Welcome to The Blast Chamber. Your challenge is simple: survive the game! Before entering the chamber you should familiarize yourself with the competition and the chamber itself. Your efforts will determine whether you succeed and are rewarded with fame and glory - or fail in a flaming burst of C4.